mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
92 lines
2.5 KiB
GDScript3
92 lines
2.5 KiB
GDScript3
|
extends UnitFrame
|
||
|
|
||
|
# This Source Code Form is subject to the terms of the Mozilla Public
|
||
|
# License, v. 2.0. If a copy of the MPL was not distributed with this
|
||
|
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||
|
|
||
|
export (PackedScene) var aura_entry_scene : PackedScene
|
||
|
|
||
|
export (NodePath) var name_text_path : NodePath
|
||
|
export (NodePath) var health_range_path : NodePath
|
||
|
export (NodePath) var aura_grid_path : NodePath
|
||
|
|
||
|
var name_text : Label
|
||
|
var health_range : Range
|
||
|
var aura_grid : GridContainer
|
||
|
|
||
|
var player : Entity
|
||
|
|
||
|
# Called when the node enters the scene tree for the first time.
|
||
|
func _ready() -> void:
|
||
|
name_text = get_node(name_text_path) as Label
|
||
|
health_range = get_node(health_range_path) as Range
|
||
|
aura_grid = get_node(aura_grid_path) as GridContainer
|
||
|
|
||
|
func set_player(p_player : Entity) -> void:
|
||
|
if not player == null and is_instance_valid(player):
|
||
|
player.get_health().disconnect("c_changed", self, "_on_player_health_changed")
|
||
|
player.disconnect("caura_added", self, "on_caura_added")
|
||
|
player.disconnect("caura_removed", self, "on_caura_removed")
|
||
|
player.disconnect("cdied", self, "cdied")
|
||
|
|
||
|
for a in aura_grid.get_children():
|
||
|
aura_grid.remove_child(a)
|
||
|
a.queue_free();
|
||
|
|
||
|
player = null
|
||
|
set_process(false)
|
||
|
|
||
|
if p_player == null:
|
||
|
hide()
|
||
|
return
|
||
|
|
||
|
player = p_player
|
||
|
|
||
|
for index in range(player.cget_aura_count()):
|
||
|
var aura : AuraData = player.cget_aura(index)
|
||
|
|
||
|
on_caura_added(aura)
|
||
|
|
||
|
|
||
|
player.connect("caura_added", self, "on_caura_added")
|
||
|
player.connect("caura_removed", self, "on_caura_removed")
|
||
|
player.connect("cdied", self, "cdied")
|
||
|
|
||
|
var health = player.get_health()
|
||
|
_on_player_health_changed(health)
|
||
|
health.connect("c_changed", self, "_on_player_health_changed")
|
||
|
|
||
|
name_text.text = player.centity_name
|
||
|
|
||
|
set_process(true)
|
||
|
show()
|
||
|
|
||
|
func on_caura_added(aura_data : AuraData) -> void:
|
||
|
var created_node : Node = aura_entry_scene.instance()
|
||
|
|
||
|
aura_grid.add_child(created_node)
|
||
|
created_node.owner = aura_grid
|
||
|
|
||
|
created_node.set_aura_data(aura_data)
|
||
|
|
||
|
func on_caura_removed(aura_data : AuraData) -> void:
|
||
|
for bn in aura_grid.get_children():
|
||
|
if bn.get_aura_data() == aura_data:
|
||
|
aura_grid.remove_child(bn)
|
||
|
bn.queue_free()
|
||
|
return
|
||
|
|
||
|
func _on_player_health_changed(health : Stat) -> void:
|
||
|
if health.cmax == 0:
|
||
|
health_range.min_value = 0
|
||
|
health_range.max_value = 1
|
||
|
health_range.value = 0
|
||
|
return
|
||
|
|
||
|
health_range.min_value = 0
|
||
|
health_range.max_value = health.cmax
|
||
|
health_range.value = health.ccurrent
|
||
|
|
||
|
func cdied(entity : Entity) -> void:
|
||
|
set_player(null)
|