broken_seals/game/ui/unitframes/TargetUnitframe.gd

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GDScript3
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2019-11-20 14:30:34 +01:00
extends UnitFrame
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export (PackedScene) var aura_entry_scene : PackedScene
export (NodePath) var name_text_path : NodePath
export (NodePath) var health_range_path : NodePath
export (NodePath) var aura_grid_path : NodePath
var name_text : Label
var health_range : Range
var aura_grid : GridContainer
var player : Entity
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
name_text = get_node(name_text_path) as Label
health_range = get_node(health_range_path) as Range
aura_grid = get_node(aura_grid_path) as GridContainer
func set_player(p_player : Entity) -> void:
if not player == null and is_instance_valid(player):
player.get_health().disconnect("c_changed", self, "_on_player_health_changed")
player.disconnect("caura_added", self, "on_caura_added")
player.disconnect("caura_removed", self, "on_caura_removed")
player.disconnect("cdied", self, "cdied")
for a in aura_grid.get_children():
aura_grid.remove_child(a)
a.queue_free();
player = null
set_process(false)
if p_player == null:
hide()
return
player = p_player
for index in range(player.cget_aura_count()):
var aura : AuraData = player.cget_aura(index)
on_caura_added(aura)
player.connect("caura_added", self, "on_caura_added")
player.connect("caura_removed", self, "on_caura_removed")
player.connect("cdied", self, "cdied")
var health = player.get_health()
_on_player_health_changed(health)
health.connect("c_changed", self, "_on_player_health_changed")
name_text.text = player.centity_name
set_process(true)
show()
func on_caura_added(aura_data : AuraData) -> void:
var created_node : Node = aura_entry_scene.instance()
aura_grid.add_child(created_node)
created_node.owner = aura_grid
created_node.set_aura_data(aura_data)
func on_caura_removed(aura_data : AuraData) -> void:
for bn in aura_grid.get_children():
if bn.get_aura_data() == aura_data:
aura_grid.remove_child(bn)
bn.queue_free()
return
func _on_player_health_changed(health : Stat) -> void:
if health.cmax == 0:
health_range.min_value = 0
health_range.max_value = 1
health_range.value = 0
return
health_range.min_value = 0
health_range.max_value = health.cmax
health_range.value = health.ccurrent
func cdied(entity : Entity) -> void:
set_player(null)