mirror of
https://github.com/Relintai/broken_seals.git
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49 lines
1.6 KiB
GDScript3
49 lines
1.6 KiB
GDScript3
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extends Control
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export (PackedScene) var action_bar_entry_scene
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export (NodePath) var child_container_path
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var child_container
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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child_container = get_node(child_container_path)
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# pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func set_actionbar_entry(action_bar_entry : ActionBarEntry, player: Entity) -> void:
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#rect_size = Vector2(action_bar_entry.size, (action_bar_entry.size) * action_bar_entry.slot_num)
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#set_anchors_preset(Control.PRESET_BOTTOM_RIGHT, false)
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#margin_left = action_bar_entry.action_bar_id * -(action_bar_entry.size + 5) - 10
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margin_top = - ((action_bar_entry.size) * action_bar_entry.slot_num)
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#margin_bottom = 0
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margin_right = -((action_bar_entry.action_bar_id - 1) * action_bar_entry.size)
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margin_left = -((action_bar_entry.action_bar_id) * action_bar_entry.size)
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for i in range(action_bar_entry.slot_num):
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var b : ActionBarButtonEntry = action_bar_entry.get_button_for_slotid(i)
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#for i in range(action_bar_entry.get_action_bar_entry_count()):
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#var b = action_bar_entry.get_button(i)
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var s : Node = action_bar_entry_scene.instance()
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child_container.add_child(s)
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s.set_player(player)
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s.set_button_entry(b, player)
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s.owner = child_container
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