mirror of
https://github.com/Relintai/broken_seals.git
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42 lines
1.2 KiB
GDScript3
42 lines
1.2 KiB
GDScript3
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tool
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extends EditorPlugin
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const BoneDock = preload( "BoneDock.tscn" )
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var bone_dock_instance
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var bone_editor
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func _enter_tree( ):
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self.bone_dock_instance = BoneDock.instance( )
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self.add_control_to_container( CONTAINER_SPATIAL_EDITOR_MENU, self.bone_dock_instance )
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self.add_custom_type( "BoneEditor", "Spatial", preload("BoneEditor.gd"), preload("icon.png") )
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func _exit_tree( ):
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self.remove_custom_type( "BoneEditor" )
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self.remove_control_from_container( CONTAINER_SPATIAL_EDITOR_MENU, self.bone_dock_instance )
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self.bone_dock_instance.queue_free( )
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func handles( obj ):
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if obj is preload("BoneEditor.gd"):
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self.bone_editor = obj
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if self.bone_dock_instance != null:
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self.bone_dock_instance.bone_editor = obj
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self.bone_dock_instance.visible = true
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return true
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elif obj is preload("BoneHandle.gd"):
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self.bone_editor = obj.bone_editor
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if self.bone_dock_instance != null:
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self.bone_dock_instance.bone_editor = obj.bone_editor
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self.bone_dock_instance.visible = true
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return true
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self.bone_editor = null
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if self.bone_dock_instance != null:
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self.bone_dock_instance.bone_editor = null
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self.bone_dock_instance.visible = false
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return false
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func get_plugin_name( ):
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return "Bone Editor"
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