broken_seals/game/steering_ai_framework/Proximities/GSAIProximity.gd

23 lines
681 B
GDScript3
Raw Normal View History

2020-02-19 13:06:40 +01:00
# Base container type that stores data to find the neighbors of an agent.
extends Reference
class_name GSAIProximity
# The owning agent whose neighbors are found in the group
var agent: GSAISteeringAgent
# The agents who are part of this group and could be potential neighbors
var agents := []
func _init(_agent: GSAISteeringAgent, _agents: Array) -> void:
self.agent = _agent
self.agents = _agents
# Returns a number of neighbors based on a `callback` function.
#
# `_find_neighbors` calls `callback` for each agent in the `agents` array and
# adds one to the count if its `callback` returns true.
# tags: virtual
func _find_neighbors(_callback: FuncRef) -> int:
return 0