broken_seals/game/addons/mat_maker_gd/nodes/simple/image.gd

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GDScript3
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tool
extends MMNode
export(Resource) var image : Resource
export(String) var image_path : String
func _init_properties():
if !image:
image = MMNodeUniversalProperty.new()
image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
register_output_property(image)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_image_path_universal(image, "get_image_path", "set_image_path")
#func _render(material) -> void:
# var img : Image = render_image(material)
#
# image.set_value(img)
func get_value_for(uv : Vector2, pseed : int) -> Color:
return image.get_value(uv)
func get_image_path() -> String:
return image_path
func set_image_path(val : String) -> void:
image_path = val
var img : Image = Image.new()
if image_path && image_path != "":
img.load(image_path)
image.set_value(img)
set_dirty(true)