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broken_seals/game/ui/debug/DebugInfo.gd

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GDScript3
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2019-11-20 14:30:34 +01:00
extends Label
2021-04-15 11:52:32 +02:00
# Copyright (c) 2019-2021 Péter Magyar
2019-12-22 19:20:38 +01:00
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
2019-11-20 14:30:34 +01:00
func _ready():
Settings.connect("setting_changed", self, "setting_changed")
if visible:
set_process(true)
else:
set_process(false)
func _exit_tree():
if Settings != null:
Settings.disconnect("setting_changed", self, "setting_changed")
func setting_changed(section, key, value):
if section == "debug" and key == "debug_info":
if value:
show()
set_process(true)
else:
hide()
set_process(false)
func _process(delta):
var a : String = "Fps: " + str(Performance.get_monitor(Performance.TIME_FPS)) + "\n"
# a += "time_process: " + str(Performance.get_monitor(Performance.TIME_PROCESS)) + "\n"
# a += "time_physics_process: " + str(Performance.get_monitor(Performance.TIME_PHYSICS_PROCESS)) + "\n"
a += "mem_static: " + str(Performance.get_monitor(Performance.MEMORY_STATIC)) + "\n"
a += "mem_dynamic: " + str(Performance.get_monitor(Performance.MEMORY_DYNAMIC)) + "\n"
# a += "mem_static_max: " + str(Performance.get_monitor(Performance.MEMORY_STATIC_MAX)) + "\n"
# a += "mem_dyn_max: " + str(Performance.get_monitor(Performance.MEMORY_DYNAMIC_MAX)) + "\n"
# a += "mem_msg_buf_max: " + str(Performance.get_monitor(Performance.MEMORY_MESSAGE_BUFFER_MAX)) + "\n"
a += "obj_count: " + str(Performance.get_monitor(Performance.OBJECT_COUNT)) + "\n"
a += "obj_res_count: " + str(Performance.get_monitor(Performance.OBJECT_RESOURCE_COUNT)) + "\n"
a += "obj_mode_count: " + str(Performance.get_monitor(Performance.OBJECT_NODE_COUNT)) + "\n"
a += "obj_orphan_mode_count: " + str(Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT)) + "\n"
a += "obj_in_frame: " + str(Performance.get_monitor(Performance.RENDER_OBJECTS_IN_FRAME)) + "\n"
a += "vert_in_frame: " + str(Performance.get_monitor(Performance.RENDER_VERTICES_IN_FRAME)) + "\n"
a += "mat_changes: " + str(Performance.get_monitor(Performance.RENDER_MATERIAL_CHANGES_IN_FRAME)) + "\n"
a += "shader_changes: " + str(Performance.get_monitor(Performance.RENDER_SHADER_CHANGES_IN_FRAME)) + "\n"
a += "surface_changes: " + str(Performance.get_monitor(Performance.RENDER_SURFACE_CHANGES_IN_FRAME)) + "\n"
a += "draw_calls: " + str(Performance.get_monitor(Performance.RENDER_DRAW_CALLS_IN_FRAME)) + "\n"
a += "vid_mem_used: " + str(Performance.get_monitor(Performance.RENDER_VIDEO_MEM_USED)) + "\n"
# a += "texture_mem_used: " + str(Performance.get_monitor(Performance.RENDER_TEXTURE_MEM_USED)) + "\n"
# a += "vertex_mem_used: " + str(Performance.get_monitor(Performance.RENDER_VERTEX_MEM_USED)) + "\n"
# a += "vid_mem_total: " + str(Performance.get_monitor(Performance.RENDER_USAGE_VIDEO_MEM_TOTAL)) + "\n"
# a += "phys_2d_active_obj: " + str(Performance.get_monitor(Performance.PHYSICS_2D_ACTIVE_OBJECTS)) + "\n"
# a += "phys_2d_coll_pairs: " + str(Performance.get_monitor(Performance.PHYSICS_2D_COLLISION_PAIRS)) + "\n"
# a += "phys_2d_island_count: " + str(Performance.get_monitor(Performance.PHYSICS_2D_ISLAND_COUNT)) + "\n"
# a += "phys_3d_active_obj: " + str(Performance.get_monitor(Performance.PHYSICS_3D_ACTIVE_OBJECTS)) + "\n"
# a += "phys_3d_coll_pairs: " + str(Performance.get_monitor(Performance.PHYSICS_3D_COLLISION_PAIRS)) + "\n"
# a += "phys_3d_island_count: " + str(Performance.get_monitor(Performance.PHYSICS_3D_ISLAND_COUNT)) + "\n"
# a += "audio_output_latency: " + str(Performance.get_monitor(Performance.AUDIO_OUTPUT_LATENCY)) + "\n"
text = a