broken_seals/game/textures/world/liquid/water.tres

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[gd_resource type="MMMaterial" load_steps=17 format=2]
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[ext_resource path="res://addons/mat_maker_gd/nodes/noise/fbm_noise.gd" type="Script" id=3]
[ext_resource path="res://addons/mat_maker_gd/nodes/filter/colorize.gd" type="Script" id=4]
[ext_resource path="res://addons/mat_maker_gd/nodes/other/output_image.gd" type="Script" id=5]
[ext_resource path="res://addons/mat_maker_gd/nodes/filter/make_tileable.gd" type="Script" id=6]
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default_type = 5
default_int = 0
default_float = 0.0
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="MMNode" id=2]
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script = ExtResource( 3 )
graph_position = Vector2( 0, 0 )
image = SubResource( 1 )
type = 0
scale = Vector2( 2, 2 )
folds = 0
iterations = 5
persistence = 0.5
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[sub_resource type="MMNodeUniversalProperty" id=3]
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default_type = 5
default_int = 0
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default_vector2 = Vector2( 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="MMNodeUniversalProperty" id=4]
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default_type = 1
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input_property = SubResource( 1 )
[sub_resource type="GradientBase" id=5]
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script = ExtResource( 4 )
graph_position = Vector2( 260, 0 )
interpolation_type = 1
points = PoolRealArray( 0, 0.0398254, 0.344255, 0.566406, 1, 0.508475, 0.376061, 0.531586, 0.667135, 1, 1, 0.930923, 0.933838, 0.964844, 1 )
image = SubResource( 3 )
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default_type = 5
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[sub_resource type="MMNodeUniversalProperty" id=9]
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default_type = 5
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script = ExtResource( 5 )
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image = SubResource( 9 )
postfix = "_albedo"
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default_type = 4
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input_property = SubResource( 3 )
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script = ExtResource( 6 )
graph_position = Vector2( 480, 0 )
image = SubResource( 8 )
input = SubResource( 10 )
width = 0.38
[resource]
image_size = Vector2( 256, 256 )
nodes = [ SubResource( 2 ), SubResource( 5 ), SubResource( 7 ), SubResource( 11 ) ]