broken_seals/game/addons/world_generator/ui/MainScreen.gd

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GDScript3
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tool
extends PanelContainer
var edited_world
func refresh() -> void:
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$TabContainer/World.set_wgworld(edited_world)
$TabContainer/Continent.set_wgworld(edited_world)
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func set_wgworld(wgw : WorldGenWorld) -> void:
edited_world = wgw
refresh()