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21 lines
635 B
GDScript3
21 lines
635 B
GDScript3
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# Calculates an angular acceleration to match an agent's orientation to its
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# direction of travel.
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class_name GSAILookWhereYouGo
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extends GSAIMatchOrientation
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func _init(agent: GSAISteeringAgent, use_z := false).(agent, null, use_z) -> void:
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pass
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func _calculate_steering(accel: GSAITargetAcceleration) -> void:
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if agent.linear_velocity.length_squared() < agent.zero_linear_speed_threshold:
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accel.set_zero()
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else:
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var orientation := (
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GSAIUtils.vector3_to_angle(agent.linear_velocity)
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if use_z
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else GSAIUtils.vector2_to_angle(GSAIUtils.to_vector2(agent.linear_velocity))
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)
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_match_orientation(accel, orientation)
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