mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
40 lines
1.4 KiB
GDScript3
40 lines
1.4 KiB
GDScript3
|
# A base class for a specialized steering agent that updates itself every frame
|
||
|
# so the user does not have to. All other specialized agents derive from this.
|
||
|
# tags: abstract
|
||
|
extends GSAISteeringAgent
|
||
|
class_name GSAISpecializedAgent
|
||
|
|
||
|
# If `true`, calculates linear and angular velocities based on the previous
|
||
|
# frame. When `false`, the user must keep those values updated.
|
||
|
var calculate_velocities := true
|
||
|
|
||
|
# If `true`, interpolates the current linear velocity towards 0 by the
|
||
|
# `linear_drag_percentage` value.
|
||
|
# Does not apply to `RigidBody` and `RigidBody2D` nodes.
|
||
|
var apply_linear_drag := true
|
||
|
|
||
|
# If `true`, interpolates the current angular velocity towards 0 by the
|
||
|
# `angular_drag_percentage` value.
|
||
|
# Does not apply to `RigidBody` and `RigidBody2D` nodes.
|
||
|
var apply_angular_drag := true
|
||
|
|
||
|
# The percentage between the current linear velocity and 0 to interpolate by if
|
||
|
# `apply_linear_drag` is true.
|
||
|
# Does not apply to `RigidBody` and `RigidBody2D` nodes.
|
||
|
var linear_drag_percentage := 0.0
|
||
|
|
||
|
# The percentage between the current angular velocity and 0 to interpolate by if
|
||
|
# `apply_angular_drag` is true.
|
||
|
# Does not apply to `RigidBody` and `RigidBody2D` nodes.
|
||
|
var angular_drag_percentage := 0.0
|
||
|
|
||
|
var _last_orientation: float
|
||
|
var _body_type: int
|
||
|
var _applied_steering := false
|
||
|
|
||
|
|
||
|
# Moves the agent's body by target `acceleration`.
|
||
|
# tags: virtual
|
||
|
func _apply_steering(_acceleration: GSAITargetAcceleration, _delta: float) -> void:
|
||
|
pass
|