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broken_seals/make_release.sh

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#!/bin/bash
set -e
project_root=$(pwd)
rm -Rf ./release
mkdir release
cd export
rm -Rf broken_seals_full_source
rm -Rf broken_seals_game_source
mkdir broken_seals_full_source
mkdir broken_seals_game_source
python ../tools/copy_repos.py ../ ./broken_seals_full_source
python ../tools/copy_repos.py ../game/ ./broken_seals_game_source
zip ../release/broken_seals_android_debug.zip ./broken_seals_android_debug/*
zip ../release/broken_seals_android_release.zip ./broken_seals_android_release/*
zip ../release/broken_seals_javascript.zip ./broken_seals_javascript/*
zip ../release/broken_seals_linux.zip ./broken_seals_linux/*
zip ../release/broken_seals_windows.zip ./broken_seals_windows/*
zip ../release/editor_windows.zip ./godot.bs.windows.opt.tools.64.exe
zip ../release/editor_linux.zip ./godot.bs.x11.opt.tools.64
zip -r ../release/broken_seals_full_source.zip ./broken_seals_full_source/*
zip -r ../release/broken_seals_game_source.zip ./broken_seals_game_source/*
cd ..