broken_seals/game/data/models/armature_model_orig_v2.tscn

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[gd_scene load_steps=35 format=2]
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[ext_resource path="res://data/models/armature.dae" type="PackedScene" id=1]
[ext_resource path="res://data/materials/1_standard_material.tres" type="Material" id=2]
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[ext_resource path="res://player/CharacterSkeletonGD.gd" type="Script" id=3]
[ext_resource path="res://player/CharacterSkeletonAttachPoint.gd" type="Script" id=4]
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[ext_resource path="res://data/item_visuals/test_base_v3.tres" type="ItemVisual" id=6]
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[sub_resource type="Skin" id=1]
bind_count = 31
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bind/0/bone = 0
bind/0/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0010334, -1.32424, 0.004403 )
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bind/1/bone = 1
bind/1/pose = Transform( 1, 0, 0, 0, 0, 1, 0, -1, 0, 3.23883e-05, -0.000216131, 0 )
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bind/2/bone = 2
bind/2/pose = Transform( 1, 0, 0, 0, 4.71856e-07, 1, 0, -1, 4.71856e-07, 0, -3.6933e-07, 0.782716 )
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bind/3/bone = 3
bind/3/pose = Transform( 0.999745, -0.00621639, 0.0217112, -0.0215977, 0.0177767, 0.999609, -0.00659991, -0.999823, 0.0176379, 0.0051749, -0.0147984, 0.832313 )
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bind/4/bone = 4
bind/4/pose = Transform( 1, -9.35914e-10, 1.36474e-09, -3.07044e-09, -0.00336038, 0.999994, 1.03179e-11, -0.999994, -0.00336038, -0.00103352, 0.00608556, 0.989014 )
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bind/5/bone = 5
bind/5/pose = Transform( 1, 6.39974e-07, -8.89245e-07, 8.80181e-07, 0.0113912, 0.999935, 6.50979e-07, -0.999935, 0.0113912, -0.00103425, -0.0106821, 1.13661 )
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bind/6/bone = 6
bind/6/pose = Transform( 1, -0.000269678, 0.00012004, -9.65309e-05, 0.0855512, 0.996334, -0.000278958, -0.996334, 0.0855512, -0.000675752, -0.108904, 1.31976 )
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bind/7/bone = 7
bind/7/pose = Transform( 1, 8.17762e-05, -0.000263342, 0.000258866, 0.0505959, 0.998719, 9.49964e-05, -0.998719, 0.0505959, -0.00116505, -0.0605734, 1.38071 )
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bind/8/bone = 8
bind/8/pose = Transform( 0.0070114, 0.0774383, 0.996973, 0.0774384, 0.993961, -0.077749, -0.996973, 0.0777491, 0.00097251, -0.089079, -1.27734, -0.0279526 )
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bind/9/bone = 9
bind/9/pose = Transform( -0.0450563, 0.0440544, 0.998013, 0.0597335, 0.997358, -0.0413288, -0.997197, 0.0577527, -0.0475687, -0.0365657, -1.27782, 0.120299 )
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bind/10/bone = 10
bind/10/pose = Transform( 0.018514, 0.0309238, 0.99935, 0.0309247, 0.999025, -0.0314866, -0.99935, 0.0314876, 0.0175398, -0.0484489, -1.26707, 0.406214 )
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bind/11/bone = 11
bind/11/pose = Transform( -0.0261653, 0.130666, -0.991081, 0.130703, -0.982463, -0.132981, -0.991077, -0.133017, 0.00862807, -0.147772, 1.13499, 0.846311 )
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bind/12/bone = 12
bind/12/pose = Transform( -0.475656, 0.00430247, 0.879621, 0.00321757, 0.99999, -0.0031513, -0.879626, 0.00133118, -0.475665, 0.317761, -1.25084, 0.691578 )
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bind/13/bone = 13
bind/13/pose = Transform( -0.000220652, -0.000277915, 1, -0.000336948, 1, 0.000277923, -1, -0.000336983, -0.000220542, -0.0614699, -1.24824, 0.794416 )
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bind/14/bone = 14
bind/14/pose = Transform( 0.00944622, 0.00316354, 0.999951, 0.0031337, 0.99999, -0.00319322, -0.999951, 0.00316365, 0.00943635, -0.00773189, -1.26399, 0.790859 )
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bind/15/bone = 15
bind/15/pose = Transform( -0.00970715, 0.0022499, 0.999951, 0.00216274, 0.999995, -0.00222896, -0.999951, 0.00214093, -0.00971181, 0.00940531, -1.26319, 0.831785 )
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bind/16/bone = 16
bind/16/pose = Transform( 0.00658963, -0.0806899, -0.996717, -0.0806899, 0.993446, -0.0809585, 0.996717, 0.0809585, 3.54564e-05, 0.0931853, -1.27701, -0.0320576 )
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bind/17/bone = 17
bind/17/pose = Transform( -0.0392234, -0.0752374, -0.996394, -0.0366487, 0.996599, -0.0738102, 0.998558, 0.0336214, -0.0418474, 0.0773441, -1.27236, 0.151474 )
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bind/18/bone = 18
bind/18/pose = Transform( 0.0229175, -0.0602779, -0.997918, -0.0474641, 0.99699, -0.0613119, 0.99861, 0.0487704, 0.0199873, 0.0862036, -1.27767, 0.383885 )
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bind/19/bone = 19
bind/19/pose = Transform( 0.0297753, 0.082978, -0.996106, 0.0950469, 0.991797, 0.0854601, 0.995027, -0.0972214, 0.0216441, -0.0879441, -1.17267, 0.804474 )
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bind/20/bone = 20
bind/20/pose = Transform( -0.487887, -0.0560934, -0.871102, -0.0378187, 0.998354, -0.043106, 0.872087, 0.0119131, -0.489205, -0.265874, -1.2737, 0.672265 )
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bind/21/bone = 21
bind/21/pose = Transform( 0.00472639, -0.0569537, -0.998365, -0.0438079, 0.997406, -0.0571064, 0.999029, 0.0440062, 0.00221883, 0.134012, -1.27645, 0.738441 )
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bind/22/bone = 22
bind/22/pose = Transform( -0.00289686, -0.0125321, -0.999917, 0.000557578, 0.999921, -0.0125338, 0.999995, -0.00059385, -0.00288976, 0.00631499, -1.25873, 0.795846 )
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bind/23/bone = 23
bind/23/pose = Transform( 0.00643236, -0.0318082, -0.999473, -0.0188087, 0.999313, -0.0319242, 0.999802, 0.0190041, 0.00582956, 0.0383794, -1.27427, 0.810817 )
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bind/24/bone = 24
bind/24/pose = Transform( 0.997079, 0.0643905, 0.0415419, 0.0406052, 0.0156588, -0.999053, -0.0649775, 0.997802, 0.0129985, -0.124325, -0.0162939, -0.795408 )
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bind/25/bone = 25
bind/25/pose = Transform( 0.998221, 0.051846, 0.0300808, 0.0276995, 0.0458923, -0.998563, -0.053149, 0.9976, 0.0443741, -0.118691, -0.0290485, -0.456133 )
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bind/26/bone = 26
bind/26/pose = Transform( 0.998432, 0.0379936, -0.0415485, 0.0267438, -0.969472, -0.243743, -0.0495496, 0.242244, -0.968951, -0.119631, 0.0441252, -0.0300586 )
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bind/27/bone = 27
bind/27/pose = Transform( 0.997517, -0.0648327, -0.0280864, -0.0272037, 0.0143568, -0.999527, 0.0652032, 0.997793, 0.0125575, 0.124711, -0.0142854, -0.795383 )
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bind/28/bone = 28
bind/28/pose = Transform( 0.998496, -0.0523874, -0.0171451, -0.0147558, 0.0455334, -0.998855, 0.0531055, 0.997589, 0.0446915, 0.119101, -0.0275243, -0.456326 )
bind/29/bone = 29
bind/29/pose = Transform( 0.997795, 0.00782497, 0.066146, 0.0235858, -0.970258, -0.240925, 0.0623004, 0.241949, -0.968288, 0.117675, 0.0501108, -0.0285344 )
bind/30/bone = 30
bind/30/pose = Transform( 1, 0, 0, 0, 1, -2.84217e-14, 0, -4.98108e-09, 1, 0, -0.832461, 2.76188e-08 )
[sub_resource type="AnimationNodeAnimation" id=2]
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animation = "cast-end"
[sub_resource type="AnimationNodeAnimation" id=3]
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animation = "cast-end"
[sub_resource type="AnimationNodeAnimation" id=4]
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animation = "casting-loop"
[sub_resource type="AnimationNodeAnimation" id=5]
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animation = "dead"
[sub_resource type="AnimationNodeAnimation" id=6]
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animation = "idle-loop"
[sub_resource type="AnimationNodeAnimation" id=7]
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animation = "run-left-loop"
[sub_resource type="AnimationNodeAnimation" id=8]
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animation = "run-loop"
[sub_resource type="AnimationNodeAnimation" id=9]
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animation = "run-loop"
[sub_resource type="AnimationNodeAnimation" id=10]
animation = "run-right-loop"
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[sub_resource type="AnimationNodeBlendSpace2D" id=11]
blend_point_0/node = SubResource( 7 )
blend_point_0/pos = Vector2( -1, 0 )
blend_point_1/node = SubResource( 8 )
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blend_point_1/pos = Vector2( 0, 1 )
blend_point_2/node = SubResource( 9 )
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blend_point_2/pos = Vector2( 0, -1 )
blend_point_3/node = SubResource( 10 )
blend_point_3/pos = Vector2( 1, 0 )
blend_mode = 1
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[sub_resource type="AnimationNodeStateMachineTransition" id=12]
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xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=13]
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xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=14]
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xfade_time = 0.05
[sub_resource type="AnimationNodeStateMachineTransition" id=15]
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auto_advance = true
xfade_time = 0.15
[sub_resource type="AnimationNodeStateMachineTransition" id=16]
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auto_advance = true
xfade_time = 0.14
[sub_resource type="AnimationNodeStateMachineTransition" id=17]
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xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=18]
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xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=19]
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xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=20]
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xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=21]
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xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=22]
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[sub_resource type="AnimationNodeStateMachineTransition" id=23]
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xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=24]
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xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=25]
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xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=26]
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xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=27]
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xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachine" id=28]
states/cast-end/node = SubResource( 3 )
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states/cast-end/position = Vector2( 117.871, -197.811 )
"states/cast-end 2/node" = SubResource( 2 )
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"states/cast-end 2/position" = Vector2( 317.871, -197.811 )
states/casting-loop/node = SubResource( 4 )
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states/casting-loop/position = Vector2( -76.129, -197.811 )
states/dead/node = SubResource( 5 )
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states/dead/position = Vector2( -129.129, 73.189 )
states/idle-loop/node = SubResource( 6 )
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states/idle-loop/position = Vector2( -255.566, -317.817 )
states/run-loop/node = SubResource( 11 )
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states/run-loop/position = Vector2( 31.871, -340.817 )
transitions = [ "idle-loop", "casting-loop", SubResource( 12 ), "casting-loop", "idle-loop", SubResource( 13 ), "casting-loop", "cast-end", SubResource( 14 ), "cast-end", "cast-end 2", SubResource( 15 ), "cast-end 2", "idle-loop", SubResource( 16 ), "idle-loop", "cast-end", SubResource( 17 ), "idle-loop", "run-loop", SubResource( 18 ), "run-loop", "idle-loop", SubResource( 19 ), "casting-loop", "run-loop", SubResource( 20 ), "run-loop", "casting-loop", SubResource( 21 ), "run-loop", "cast-end", SubResource( 22 ), "idle-loop", "dead", SubResource( 23 ), "casting-loop", "dead", SubResource( 24 ), "cast-end 2", "dead", SubResource( 25 ), "run-loop", "dead", SubResource( 26 ), "dead", "idle-loop", SubResource( 27 ) ]
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start_node = "idle-loop"
graph_offset = Vector2( -567.129, -449.811 )
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[sub_resource type="AnimationNodeStateMachinePlayback" id=29]
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[node name="character" type="CharacterSkeleton3D"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00126277, 0, -0.000325084 )
model_dirty = true
animation_player_path = NodePath("armature/AnimationPlayer")
animation_tree_path = NodePath("AnimationTree")
script = ExtResource( 3 )
automatic_build = true
use_threads = true
mesh_instance_path = NodePath("armature/Armature/Skeleton/MeshInstance")
skeleton_path = NodePath("armature/Armature/Skeleton")
material = ExtResource( 2 )
left_hand_attach_point_path = NodePath("armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP")
right_hand_attach_point_path = NodePath("armature/Armature/Skeleton/RightHandAttachment/RightHandAP")
torso_attach_point_path = NodePath("armature/Armature/Skeleton/NeckAttachment/TorsoAP")
root_attach_point_path = NodePath("armature/Armature/Skeleton/RootAttachment/RootAP")
viss = [ ExtResource( 6 ) ]
[node name="armature" parent="." instance=ExtResource( 1 )]
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[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton" index="0"]
skin = SubResource( 1 )
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[node name="LeftHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="1"]
transform = Transform( 0.103542, -0.988288, -0.111817, 0.0564193, -0.106355, 0.99265, -0.993017, -0.109094, 0.04475, 0.270236, 0.760211, -0.0102059 )
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bone_name = "left_hand"
[node name="LeftHandAP" type="Spatial" parent="armature/Armature/Skeleton/LeftHandAttachment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.04, -0.09 )
script = ExtResource( 4 )
[node name="RightHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="2"]
transform = Transform( -0.0424658, -0.998156, 0.0426038, -0.127127, 0.047675, 0.990638, -0.990996, 0.0366682, -0.128925, -0.275232, 0.765703, -0.0060403 )
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bone_name = "right_hand"
[node name="RightHandAP" type="Spatial" parent="armature/Armature/Skeleton/RightHandAttachment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
script = ExtResource( 4 )
[node name="RootAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="3"]
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transform = Transform( 1, 0, 0, 0, 0, -1, 0, 1, 0, -3.23883e-05, 0, 0.000216131 )
bone_name = "root"
[node name="RootAP" type="Spatial" parent="armature/Armature/Skeleton/RootAttachment"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
script = ExtResource( 4 )
[node name="NeckAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="4"]
transform = Transform( 0.999941, -0.00154955, 0.0108087, 0.0108837, 0.073068, -0.997152, 0.000755443, 0.997325, 0.0730877, 0.00121255, 1.31159, 0.000111008 )
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bone_name = "neck"
[node name="TorsoAP" type="Spatial" parent="armature/Armature/Skeleton/NeckAttachment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
script = ExtResource( 4 )
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 28 )
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anim_player = NodePath("../armature/AnimationPlayer")
active = true
parameters/playback = SubResource( 29 )
parameters/run-loop/blend_position = Vector2( 0, -0.0172414 )
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[editable path="armature"]