broken_seals/game/steering_ai_framework/Behaviors/GSAIFace.gd

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2020-02-19 13:06:40 +01:00
# Calculates angular acceleration to rotate a target to face its target's
# position. The behavior attemps to arrive with zero remaining angular velocity.
class_name GSAIFace
extends GSAIMatchOrientation
func _init(agent: GSAISteeringAgent, target: GSAIAgentLocation, use_z := false).(
agent, target, use_z
) -> void:
pass
func _face(acceleration: GSAITargetAcceleration, target_position: Vector3) -> void:
var to_target := target_position - agent.position
var distance_squared := to_target.length_squared()
if distance_squared < agent.zero_linear_speed_threshold:
acceleration.set_zero()
else:
var orientation = (
GSAIUtils.vector3_to_angle(to_target)
if use_z
else GSAIUtils.vector2_to_angle(GSAIUtils.to_vector2(to_target))
)
_match_orientation(acceleration, orientation)
func _calculate_steering(acceleration: GSAITargetAcceleration) -> void:
_face(acceleration, target.position)