mirror of
https://github.com/Relintai/broken_seals.git
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75 lines
1.8 KiB
GDScript3
75 lines
1.8 KiB
GDScript3
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extends Spatial
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export (float) var max_camera_distance : float = 20.0
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var target_camera_distance : float = 6.0
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var camera_distance : float = target_camera_distance
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var camera : Camera
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var x_rot : float = 0.0
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var y_rot : float = 0.0
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var player : Entity
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func _ready() -> void:
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camera = $Camera
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camera.translation.z = target_camera_distance
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player = get_node("..")
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set_physics_process(true)
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func _physics_process(delta):
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var pos : Vector3 = to_global(Vector3())
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var space_state = get_world().direct_space_state
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var result : Dictionary = space_state.intersect_ray(pos, to_global(Vector3(0, 0, target_camera_distance)), [player], player.collision_mask)
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if result:
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camera_distance = (result.position - pos).length() - 0.2
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else:
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camera_distance = target_camera_distance
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camera.translation.z = camera_distance
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func camera_distance_set_delta(delta : float) -> void:
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target_camera_distance += delta
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if target_camera_distance > max_camera_distance:
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target_camera_distance = max_camera_distance
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elif target_camera_distance < 0:
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target_camera_distance = 0
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func rotate_delta(x_delta : float, y_delta : float) -> void:
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x_rot += y_delta
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y_rot += x_delta
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x_rot = clamp(x_rot, -90, 90)
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if y_rot >= 360:
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y_rot = y_rot - 360
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if y_rot < 0:
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y_rot = y_rot + 360
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rotation_degrees = Vector3(x_rot, y_rot, 0.0)
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func get_y_rot() -> float:
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return y_rot
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func set_y_rot(yrot : float) -> void:
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y_rot = yrot
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rotation_degrees = Vector3(x_rot, y_rot, 0.0)
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func a_process(delta : float) -> void:
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y_rot += delta
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rotation_degrees = Vector3(x_rot, y_rot, 0.0)
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