mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-25 01:17:10 +01:00
95 lines
2.1 KiB
Plaintext
95 lines
2.1 KiB
Plaintext
|
[gd_resource type="VisualShader" load_steps=7 format=2]
|
||
|
|
||
|
[sub_resource type="VisualShaderNodeVectorOp" id=1]
|
||
|
output_port_for_preview = 0
|
||
|
operator = 2
|
||
|
|
||
|
[sub_resource type="VisualShaderNodeColorUniform" id=2]
|
||
|
uniform_name = "Color"
|
||
|
|
||
|
[sub_resource type="VisualShaderNodeInput" id=3]
|
||
|
input_name = "color"
|
||
|
|
||
|
[sub_resource type="VisualShaderNodeInput" id=4]
|
||
|
input_name = "uv"
|
||
|
|
||
|
[sub_resource type="VisualShaderNodeVectorOp" id=5]
|
||
|
operator = 2
|
||
|
|
||
|
[sub_resource type="VisualShaderNodeTextureUniform" id=6]
|
||
|
uniform_name = "albedo"
|
||
|
|
||
|
[resource]
|
||
|
code = "shader_type spatial;
|
||
|
render_mode specular_disabled, ambient_light_disabled, vertex_lighting;
|
||
|
|
||
|
uniform sampler2D albedo;
|
||
|
uniform vec4 Color : hint_color;
|
||
|
|
||
|
|
||
|
|
||
|
void vertex() {
|
||
|
// Output:0
|
||
|
|
||
|
}
|
||
|
|
||
|
void fragment() {
|
||
|
// Input:2
|
||
|
vec3 n_out2p0;
|
||
|
n_out2p0 = vec3(UV,0.0);
|
||
|
|
||
|
// TextureUniform:9
|
||
|
vec3 n_out9p0;
|
||
|
float n_out9p1;
|
||
|
{
|
||
|
vec4 n_tex_read = texture( albedo , n_out2p0.xy );
|
||
|
n_out9p0 = n_tex_read.rgb;
|
||
|
n_out9p1 = n_tex_read.a;
|
||
|
}
|
||
|
|
||
|
// Input:14
|
||
|
vec3 n_out14p0;
|
||
|
n_out14p0 = COLOR.rgb;
|
||
|
|
||
|
// VectorOp:11
|
||
|
vec3 n_out11p0;
|
||
|
n_out11p0 = n_out9p0 * n_out14p0;
|
||
|
|
||
|
// ColorUniform:13
|
||
|
vec3 n_out13p0;
|
||
|
float n_out13p1;
|
||
|
n_out13p0 = Color.rgb;
|
||
|
n_out13p1 = Color.a;
|
||
|
|
||
|
// VectorOp:7
|
||
|
vec3 n_out7p0;
|
||
|
n_out7p0 = n_out11p0 * n_out13p0;
|
||
|
|
||
|
// Output:0
|
||
|
ALBEDO = n_out7p0;
|
||
|
|
||
|
}
|
||
|
|
||
|
void light() {
|
||
|
// Output:0
|
||
|
|
||
|
}
|
||
|
"
|
||
|
modes/specular = 4
|
||
|
flags/ambient_light_disabled = true
|
||
|
flags/vertex_lighting = true
|
||
|
nodes/fragment/0/position = Vector2( 1080, 40 )
|
||
|
nodes/fragment/2/node = SubResource( 4 )
|
||
|
nodes/fragment/2/position = Vector2( -20, 80 )
|
||
|
nodes/fragment/7/node = SubResource( 5 )
|
||
|
nodes/fragment/7/position = Vector2( 640, 180 )
|
||
|
nodes/fragment/9/node = SubResource( 6 )
|
||
|
nodes/fragment/9/position = Vector2( 160, 20 )
|
||
|
nodes/fragment/11/node = SubResource( 1 )
|
||
|
nodes/fragment/11/position = Vector2( 420, 100 )
|
||
|
nodes/fragment/13/node = SubResource( 2 )
|
||
|
nodes/fragment/13/position = Vector2( 0, 440 )
|
||
|
nodes/fragment/14/node = SubResource( 3 )
|
||
|
nodes/fragment/14/position = Vector2( -60, 220 )
|
||
|
nodes/fragment/connections = PoolIntArray( 2, 0, 9, 0, 9, 0, 11, 0, 11, 0, 7, 0, 13, 0, 7, 1, 14, 0, 11, 1, 7, 0, 0, 0, 2, 0, 9, 0, 9, 0, 11, 0, 11, 0, 7, 0, 13, 0, 7, 1, 14, 0, 11, 1, 7, 0, 0, 0 )
|