broken_seals/game/scripts/dungeon_start_rooms/start_room.gd

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tool
extends DungeonRoom
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# Copyright (c) 2019-2020 Péter Magyar
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#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
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func _setup():
sizex = 4
sizey = 4
sizez = 4
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func _generate_chunk(chunk : VoxelChunk, spawn_mobs: bool) -> void:
if chunk.position_x != 0 or chunk.position_z != 0:
return
var hs : int = chunk.get_size_y() / 2 - sizex / 2
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if chunk.position_y == 0:
for y in range(0, 4):
for x in range(-4, 5):
for z in range(-4, 5):
if chunk.get_voxel(hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0:
chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
for x in range(-5, 5):
for z in [-5, 4]:
for y in range(0, randi() % 5):
if chunk.get_voxel(hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) == 0:
chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(10, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
for x in [-5, 5]:
for z in range(-5, 4):
for y in range(0, randi() % 5):
if chunk.get_voxel(hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) == 0:
chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(10, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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# var num : int = randi() % 10 + 7
# for i in range(num):
# var x : int = randi() % 12 - 6
# var z : int = randi() % 12 - 6
#
# for y in range(4, 1, -1):
# if chunk.get_voxel(hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0:
# chunk.set_voxel(1, hs + x, y + 1, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
# chunk.set_voxel(100, hs + x, y + 1, hs + z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
# break
for y in range(-chunk.get_margin_start(), chunk.size_y + chunk.get_margin_end()):
for x in range(0, 2):
for z in range(0, 2):
chunk.set_voxel(0, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
for y in range(3, chunk.get_size_y() / 2):
chunk.set_voxel(4, hs, y, hs, VoxelChunk.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel((16 - y) * 8, hs, y, hs, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if chunk.position_y == -1:
for y in range(chunk.get_size_y() - sizey - 1, chunk.get_size_y()):
for x in range(hs - 1, hs + sizex + 1):
for z in range(hs - 1, hs + sizez + 1):
chunk.set_voxel(4, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(255, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
for y in range(chunk.get_size_y() - sizey + 1, chunk.size_y + chunk.get_margin_end()):
for x in range(0, 2):
for z in range(0, 2):
chunk.set_voxel(0, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
for y in range(chunk.get_size_y() - sizey, chunk.get_size_y() - 1):
for x in range(hs, hs + sizex):
for z in range(hs, hs + sizez):
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chunk.set_voxel(0, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
for x in range(0, 2):
for z in range(0, 2):
chunk.set_voxel(3, hs + x, chunk.get_size_y() - sizey, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(30, x, chunk.get_size_y() - sizey, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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