broken_seals/game/addons/world_generator/ui/MainScreen.gd

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GDScript3
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tool
extends PanelContainer
var edited_world
func _ready():
var world : Control = get_node("TabContainer/World")
if !world.is_connected("request_item_edit", self, "on_world_request_item_edit"):
world.connect("request_item_edit", self, "on_world_request_item_edit")
var continent : Control = get_node("TabContainer/Continent")
if !continent.is_connected("request_item_edit", self, "on_continent_request_item_edit"):
continent.connect("request_item_edit", self, "on_continent_request_item_edit")
func set_plugin(plugin : EditorPlugin) -> void:
$TabContainer/World.set_plugin(plugin)
$TabContainer/Continent.set_plugin(plugin)
$TabContainer/Zone.set_plugin(plugin)
$TabContainer/SubZone.set_plugin(plugin)
$TabContainer/SubZoneProp.set_plugin(plugin)
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func refresh() -> void:
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$TabContainer/World.set_wgworld(edited_world)
$TabContainer/Continent.set_wgworld(edited_world)
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$TabContainer/Zone.set_wgworld(edited_world)
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$TabContainer/SubZone.set_wgworld(edited_world)
$TabContainer/SubZoneProp.set_wgworld(edited_world)
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func set_wgworld(wgw : WorldGenWorld) -> void:
edited_world = wgw
refresh()
func on_world_request_item_edit(resource : WorldGenBaseResource) -> void:
var cont : Control = get_node("TabContainer/Continent")
var tc : TabContainer = get_node("TabContainer")
tc.current_tab = cont.get_position_in_parent()
cont.switch_to(resource)
func on_continent_request_item_edit(continent : WorldGenBaseResource, resource : WorldGenBaseResource) -> void:
var zone : Control = get_node("TabContainer/Zone")
var tc : TabContainer = get_node("TabContainer")
tc.current_tab = zone.get_position_in_parent()
zone.switch_to(continent, resource)