broken_seals/game/data/materials/world_material.tres

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[gd_resource type="ShaderMaterial" load_steps=4 format=2]
[ext_resource path="res://data/shaders/1_standard_shader.tres" type="Shader" id=1]
[sub_resource type="Image" id=3]
data = {
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"format": "RGBA8",
"height": 64,
"mipmaps": false,
"width": 256
}
[sub_resource type="ImageTexture" id=2]
flags = 1
flags = 1
image = SubResource( 3 )
size = Vector2( 256, 64 )
[resource]
shader = ExtResource( 1 )
shader_param/albedo = Color( 1, 1, 1, 1 )
shader_param/texture_albedo = SubResource( 2 )