broken_seals/game/dev/character_dev_mat.tres

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2019-11-20 13:59:32 +01:00
[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://data/shaders/1_standard_shader.tres" type="Shader" id=1]
2019-11-20 13:59:32 +01:00
2019-11-20 13:59:32 +01:00
[resource]
shader = ExtResource( 1 )