mirror of
https://github.com/Relintai/broken_seals.git
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83 lines
2.1 KiB
GDScript3
83 lines
2.1 KiB
GDScript3
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tool
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extends VoxelmanLevelGenerator
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class_name MainPlanetGenerator
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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const planet_folder : String = "res://data/planets/"
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export(int) var _force_planet : int = -1
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export(int) var _level_seed : int
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export(bool) var _spawn_mobs : bool
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var _world : VoxelWorld
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var _planet : Planet
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var _library : VoxelmanLibrary
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func setup(world : VoxelWorld, level_seed : int, spawn_mobs : bool, library: VoxelmanLibrary) -> void:
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_level_seed = level_seed
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_world = world
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_spawn_mobs = spawn_mobs
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_library = library
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create_planet()
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func _generate_chunk(chunk : VoxelChunk) -> void:
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if _planet == null:
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return
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_planet.generate_chunk(chunk, _spawn_mobs)
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func create_planet():
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var planet_files : Array
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var dir = Directory.new()
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if dir.open(planet_folder) == OK:
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dir.list_dir_begin()
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var file_name = dir.get_next()
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while (file_name != ""):
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if not dir.current_is_dir():
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planet_files.append(file_name)
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file_name = dir.get_next()
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if planet_files.size() == 0:
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return
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var ind : int
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if _force_planet == -1:
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seed(_level_seed)
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ind = randi() % planet_files.size()
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else:
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ind = _force_planet
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var planet_data : PlanetData = ResourceLoader.load(planet_folder + planet_files[ind], "PlanetData")
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if planet_data == null:
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print("planet_data is null!")
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return
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print("planet loaded: " + planet_data.resource_path)
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if planet_data.target_script != null:
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_planet = planet_data.target_script.new()
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if _planet == null:
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print("_planet is null. wrong type? " + planet_data.resource_path)
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return
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elif planet_data.target_class_name != "":
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if not ClassDB.class_exists(planet_data.target_class_name):
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print("class doesnt exists" + planet_data.resource_path)
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return
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_planet = ClassDB.instance(planet_data.target_class_name)
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else:
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_planet = Planet.new()
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_planet.current_seed = _level_seed
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_planet.data = planet_data
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_planet.setup()
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_planet.setup_library(_library)
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