broken_seals/game/test_rooms/VisibilityNotifiert.gd

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GDScript3
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tool
extends VisibilityNotifier
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
connect("screen_entered", self, "screen_enter")
connect("screen_exited", self, "screen_exit")
pass # Replace with function body.
func screen_enter():
print("screen_enter")
func screen_exit():
print("screen_exit")
func _notification(what):
if what == NOTIFICATION_ENTER_GAMEPLAY:
print("aaaa")
elif what == NOTIFICATION_EXIT_GAMEPLAY:
print("bbbb")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass