broken_seals/game/scripts/auras/SpeedModAura.gd

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662 B
GDScript3
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extends "aura_script.gd"
export(bool) var does_stack : bool = true
export(float) var mod_speed : float = 0
func apply_mods(ad : AuraData):
#slows never stack
if mod_speed < 0:
ad.owner.gets_speed().add_non_stacking_mod(mod_speed)
return
if does_stack:
ad.owner.gets_speed().add_stacking_mod(mod_speed)
else:
ad.owner.gets_speed().add_non_stacking_mod(mod_speed)
func deapply_mods(ad : AuraData):
#slows never stack
if mod_speed < 0:
ad.owner.gets_speed().remove_non_stacking_mod(mod_speed)
return
if does_stack:
ad.owner.gets_speed().remove_stacking_mod(mod_speed)
else:
ad.owner.gets_speed().remove_non_stacking_mod(mod_speed)