mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-25 01:17:10 +01:00
277 lines
7.3 KiB
GDScript3
277 lines
7.3 KiB
GDScript3
|
extends Button
|
||
|
|
||
|
# This Source Code Form is subject to the terms of the Mozilla Public
|
||
|
# License, v. 2.0. If a copy of the MPL was not distributed with this
|
||
|
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||
|
|
||
|
export (NodePath) var button_path : NodePath
|
||
|
export (NodePath) var icon_path : NodePath
|
||
|
export (NodePath) var cooldown_indicator_path : NodePath
|
||
|
export (NodePath) var cooldown_text_path : NodePath
|
||
|
export (NodePath) var keybind_text_path : NodePath
|
||
|
|
||
|
var button : Button
|
||
|
var icon_rect : TextureRect
|
||
|
var cooldown_indicator : TextureProgress
|
||
|
var cooldown_text : Label
|
||
|
var keybind_text : Label
|
||
|
|
||
|
var button_entry : ActionBarButtonEntry
|
||
|
var player : Entity
|
||
|
|
||
|
var spell_id : int = 0
|
||
|
var spell_type : int = 0
|
||
|
|
||
|
var cd : Cooldown = null
|
||
|
var categ_cd : CategoryCooldown = null
|
||
|
|
||
|
var has_gcd : bool = false
|
||
|
var gcd : float = 0.0
|
||
|
|
||
|
func _ready() -> void:
|
||
|
button = get_node(button_path) as Button
|
||
|
icon_rect = get_node(icon_path) as TextureRect
|
||
|
|
||
|
cooldown_indicator = get_node(cooldown_indicator_path) as TextureProgress
|
||
|
cooldown_text = get_node(cooldown_text_path) as Label
|
||
|
keybind_text = get_node(keybind_text_path) as Label
|
||
|
|
||
|
button.connect("pressed", self, "_on_button_pressed")
|
||
|
|
||
|
func _exit_tree():
|
||
|
if icon_rect.texture != null:
|
||
|
ThemeAtlas.unref_texture(icon_rect.texture)
|
||
|
|
||
|
func _process(delta : float) -> void:
|
||
|
if cd == null and categ_cd == null and gcd < 0.001:
|
||
|
set_process(false)
|
||
|
hide_cooldown_timer()
|
||
|
return
|
||
|
|
||
|
if gcd > 0.001:
|
||
|
gcd -= delta
|
||
|
|
||
|
if gcd < 0:
|
||
|
gcd = 0
|
||
|
|
||
|
var value : float = gcd
|
||
|
|
||
|
if cd != null and cd.remaining > value:
|
||
|
value = cd.remaining
|
||
|
|
||
|
if categ_cd != null and categ_cd.remaining > value:
|
||
|
value = categ_cd.remaining
|
||
|
|
||
|
set_cooldown_time(value)
|
||
|
|
||
|
func set_cooldown_time(time : float) -> void:
|
||
|
cooldown_indicator.value = time
|
||
|
cooldown_text.text = str(int(time))
|
||
|
|
||
|
func show_cooldown_timer(max_time : float) -> void:
|
||
|
if cooldown_indicator.visible and cooldown_indicator.max_value < max_time:
|
||
|
cooldown_indicator.max_value = max_time
|
||
|
|
||
|
if not cooldown_indicator.visible:
|
||
|
cooldown_indicator.max_value = max_time
|
||
|
|
||
|
cooldown_indicator.show()
|
||
|
cooldown_text.show()
|
||
|
|
||
|
func hide_cooldown_timer() -> void:
|
||
|
cooldown_indicator.hide()
|
||
|
cooldown_text.hide()
|
||
|
|
||
|
func set_button_entry(action_bar_button_entry: ActionBarButtonEntry, p_player: Entity) -> void:
|
||
|
player = p_player
|
||
|
|
||
|
button_entry = action_bar_button_entry
|
||
|
|
||
|
var iea : InputEventAction = InputEventAction.new()
|
||
|
|
||
|
var action_name : String = "actionbar_" + str(action_bar_button_entry.action_bar_id) + "_" + str(action_bar_button_entry.slot_id)
|
||
|
|
||
|
if not InputMap.has_action(action_name):
|
||
|
InputMap.add_action(action_name)
|
||
|
|
||
|
var action_list : Array = InputMap.get_action_list(action_name)
|
||
|
|
||
|
for action in action_list:
|
||
|
if action is InputEventKey:
|
||
|
var s : String = ""
|
||
|
|
||
|
if action.shift:
|
||
|
s += "S-"
|
||
|
|
||
|
if action.alt:
|
||
|
s += "A-"
|
||
|
|
||
|
if action.control:
|
||
|
s += "C-"
|
||
|
|
||
|
if action.command:
|
||
|
s += "Co-"
|
||
|
|
||
|
if action.meta:
|
||
|
s += "M-"
|
||
|
|
||
|
s += char(action.scancode)
|
||
|
|
||
|
keybind_text.text = s
|
||
|
|
||
|
iea.action = action_name
|
||
|
iea.pressed = true
|
||
|
var sc : ShortCut = ShortCut.new()
|
||
|
sc.shortcut = iea
|
||
|
shortcut = sc
|
||
|
|
||
|
setup_icon()
|
||
|
|
||
|
func setup_icon() -> void:
|
||
|
if (button_entry.type == ActionBarButtonEntry.ACTION_BAR_BUTTON_ENTRY_TYPE_NONE):
|
||
|
if icon_rect.texture != null:
|
||
|
ThemeAtlas.unref_texture(icon_rect.texture)
|
||
|
|
||
|
icon_rect.texture = null
|
||
|
elif (button_entry.type == ActionBarButtonEntry.ACTION_BAR_BUTTON_ENTRY_TYPE_SPELL):
|
||
|
if (button_entry.item_id == 0):
|
||
|
if icon_rect.texture != null:
|
||
|
ThemeAtlas.unref_texture(icon_rect.texture)
|
||
|
|
||
|
icon_rect.texture = null
|
||
|
return
|
||
|
|
||
|
if icon_rect.texture != null:
|
||
|
ThemeAtlas.unref_texture(icon_rect.texture)
|
||
|
icon_rect.texture = null
|
||
|
|
||
|
var spell = Entities.get_spell(button_entry.item_id)
|
||
|
|
||
|
if spell.icon != null:
|
||
|
icon_rect.texture = ThemeAtlas.add_texture(spell.icon)
|
||
|
# icon_rect.texture = spell.icon
|
||
|
|
||
|
spell_id = spell.id
|
||
|
spell_type = spell.spell_type
|
||
|
has_gcd = spell.cooldown_global_cooldown
|
||
|
|
||
|
func _on_button_pressed() -> void:
|
||
|
if (button_entry.type == ActionBarButtonEntry.ACTION_BAR_BUTTON_ENTRY_TYPE_SPELL):
|
||
|
if (button_entry.item_id == 0):
|
||
|
return
|
||
|
|
||
|
player.crequest_spell_cast(button_entry.item_id)
|
||
|
|
||
|
func set_button_entry_data(type: int, item_id: int) -> void:
|
||
|
button_entry.type = type
|
||
|
button_entry.itekm_id = item_id
|
||
|
|
||
|
setup_icon()
|
||
|
|
||
|
func get_drag_data(pos: Vector2) -> Object:
|
||
|
if (button_entry.type == ActionBarButtonEntry.ACTION_BAR_BUTTON_ENTRY_TYPE_NONE):
|
||
|
return null
|
||
|
|
||
|
if player.actionbar_locked:
|
||
|
return null
|
||
|
|
||
|
var tr = TextureRect.new()
|
||
|
tr.texture = icon_rect.texture
|
||
|
tr.expand = true
|
||
|
|
||
|
tr.rect_size = icon_rect.rect_size
|
||
|
set_drag_preview(tr)
|
||
|
|
||
|
var esd = ESDragAndDrop.new()
|
||
|
|
||
|
if (button_entry.type == ActionBarButtonEntry.ACTION_BAR_BUTTON_ENTRY_TYPE_SPELL):
|
||
|
esd.type = ESDragAndDrop.ES_DRAG_AND_DROP_TYPE_SPELL
|
||
|
elif (button_entry.type == ActionBarButtonEntry.ACTION_BAR_BUTTON_ENTRY_TYPE_ITEM):
|
||
|
esd.type = ESDragAndDrop.ES_DRAG_AND_DROP_TYPE_ITEM
|
||
|
|
||
|
esd.item_id = button_entry.item_id
|
||
|
|
||
|
button_entry.type = ActionBarButtonEntry.ACTION_BAR_BUTTON_ENTRY_TYPE_NONE
|
||
|
button_entry.item_id = 0
|
||
|
|
||
|
# Profiles.save()
|
||
|
|
||
|
setup_icon()
|
||
|
|
||
|
return esd
|
||
|
|
||
|
func can_drop_data(pos, data) -> bool:
|
||
|
return data.is_class("ESDragAndDrop")
|
||
|
|
||
|
|
||
|
func drop_data(pos, esd) -> void:
|
||
|
if (esd.type == ESDragAndDrop.ES_DRAG_AND_DROP_TYPE_SPELL):
|
||
|
button_entry.type = ActionBarButtonEntry.ACTION_BAR_BUTTON_ENTRY_TYPE_SPELL
|
||
|
elif (esd.type == ESDragAndDrop.ES_DRAG_AND_DROP_TYPE_ITEM):
|
||
|
button_entry.type = ActionBarButtonEntry.ACTION_BAR_BUTTON_ENTRY_TYPE_ITEM
|
||
|
|
||
|
button_entry.item_id = esd.item_id
|
||
|
|
||
|
setup_icon()
|
||
|
|
||
|
func set_player(p_player: Entity) -> void:
|
||
|
if not player == null:
|
||
|
player.disconnect("ccooldown_added", self, "_ccooldown_added")
|
||
|
player.disconnect("ccooldown_removed", self, "_ccooldown_removed")
|
||
|
player.disconnect("ccategory_cooldown_added", self, "_ccategory_cooldown_added")
|
||
|
player.disconnect("ccategory_cooldown_removed", self, "_ccategory_cooldown_removed")
|
||
|
|
||
|
player.disconnect("cgcd_started", self, "_cgcd_started")
|
||
|
player.disconnect("cgcd_finished", self, "_cgcd_finished")
|
||
|
|
||
|
player = null
|
||
|
|
||
|
player = p_player
|
||
|
|
||
|
if player == null:
|
||
|
return
|
||
|
|
||
|
# for i in range(player.getc_cooldown_count()):
|
||
|
# var cooldown : Cooldown = player.getc_cooldown(i)
|
||
|
|
||
|
player.connect("ccooldown_added", self, "_ccooldown_added")
|
||
|
player.connect("ccooldown_removed", self, "_ccooldown_removed")
|
||
|
player.connect("ccategory_cooldown_added", self, "_ccategory_cooldown_added")
|
||
|
player.connect("ccategory_cooldown_removed", self, "_ccategory_cooldown_removed")
|
||
|
|
||
|
player.connect("cgcd_started", self, "_cgcd_started")
|
||
|
player.connect("cgcd_finished", self, "_cgcd_finished")
|
||
|
|
||
|
|
||
|
func _ccooldown_added(cooldown : Cooldown) -> void:
|
||
|
if cooldown.spell_id == spell_id:
|
||
|
cd = cooldown
|
||
|
set_process(true)
|
||
|
show_cooldown_timer(cooldown.remaining)
|
||
|
|
||
|
func _ccooldown_removed(cooldown : Cooldown) -> void:
|
||
|
if cooldown.spell_id == spell_id:
|
||
|
cd = null
|
||
|
|
||
|
func _ccategory_cooldown_added(cooldown : CategoryCooldown) -> void:
|
||
|
if cooldown.category_id == spell_type:
|
||
|
categ_cd = cooldown
|
||
|
set_process(true)
|
||
|
show_cooldown_timer(cooldown.remaining)
|
||
|
|
||
|
func _ccategory_cooldown_removed(cooldown : CategoryCooldown) -> void:
|
||
|
if cooldown.category_id == spell_type:
|
||
|
categ_cd = null
|
||
|
|
||
|
|
||
|
func _cgcd_started(value :float) -> void:
|
||
|
if not has_gcd:
|
||
|
return
|
||
|
|
||
|
gcd = value
|
||
|
show_cooldown_timer(value)
|
||
|
set_process(true)
|
||
|
|
||
|
func _cgcd_finished() -> void:
|
||
|
gcd = 0
|