broken_seals/game/tests/test_rooms/Room1.tres

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[gd_resource type="PropData" load_steps=13 format=2]
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[ext_resource path="res://models/core_models/wall_zn.tres" type="MeshDataResource" id=1]
[ext_resource path="res://tests/test_rooms/test2_tiledwalldata.tres" type="TiledWallData" id=2]
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[ext_resource path="res://textures/stone/stone_dungeon_1_albedo.png" type="Texture" id=3]
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[sub_resource type="PropDataPortal" id=1]
transform = Transform( -1, 0, -9.61651e-07, 0, 1, 0, 9.61651e-07, 0, -1, 2, 1, 0 )
points = PoolVector2Array( -1, 1, -1, -1, 0, -1, 0, 1 )
[sub_resource type="PropDataTiledWall" id=2]
transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 5, 0, 0 )
width = 6
heigth = 3
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data = ExtResource( 2 )
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[sub_resource type="PropDataTiledWall" id=3]
transform = Transform( 1.19249e-08, 0, -1, 0, 1, 0, 1, 0, 1.19249e-08, 0, 0, -6 )
width = 6
heigth = 3
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data = ExtResource( 2 )
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[sub_resource type="PropDataTiledWall" id=4]
transform = Transform( -1, 0, 3.17865e-08, 0, 1, 0, -3.17865e-08, 0, -1, 5, 0, -6 )
width = 5
heigth = 3
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data = ExtResource( 2 )
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[sub_resource type="PropDataTiledWall" id=5]
transform = Transform( -1, 0, 3.17865e-08, -3.17865e-08, -5.96046e-08, -1, 2.66454e-15, -1, 5.96046e-08, 5, 0, 0 )
width = 5
heigth = 6
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data = ExtResource( 2 )
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[sub_resource type="PropDataTiledWall" id=6]
transform = Transform( -1, 0, 3.17865e-08, 3.17865e-08, 5.96046e-08, 1, -1.77636e-15, 1, -5.96046e-08, 5, 3, -6 )
width = 5
heigth = 6
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data = ExtResource( 2 )
collision = false
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[sub_resource type="PropDataTiledWall" id=7]
transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 0, 0, 0 )
width = 2
heigth = 3
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data = ExtResource( 2 )
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[sub_resource type="PropDataTiledWall" id=8]
transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 3, 0, 0 )
width = 2
heigth = 3
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data = ExtResource( 2 )
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[sub_resource type="PropDataMeshData" id=9]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 0 )
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mesh = ExtResource( 1 )
texture = ExtResource( 3 )
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[resource]
props = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ]
is_room = true
room_bounds = PoolVector3Array( 5.01, -0.01, -6.01, 5.01, -0.01, 0.00999975, 5.01, 3.01, 0.00999975, 5.01, 3.01, -6.01, -0.0100001, -0.01, -6.01, -0.0100001, 3.01, -6.01, -0.0100001, -0.01, 0.00999975, -0.0100001, 0.745, 0.00999975, -0.0100001, 3.01, 0.00999975, 0.826667, 3.01, 0.00999975, 0.826667, 0.745, 0.00999975 )