mirror of
https://github.com/Relintai/broken_seals.git
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64 lines
2.1 KiB
GDScript3
64 lines
2.1 KiB
GDScript3
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tool
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extends Dungeon
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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func _setup():
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if data.get_dungeon_start_room_data_count() == 0:
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return
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var drd : DungeonRoomData = data.get_dungeon_start_room_data(0)
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var dung : DungeonRoom
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if drd.target_script != null:
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dung = drd.target_script.new()
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if dung == null:
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print("drd is null. wrong type? " + drd.resource_path)
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return
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elif drd.target_class_name != "":
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if not ClassDB.class_exists(drd.target_class_name):
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print("class doesnt exists" + drd.resource_path)
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return
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dung = ClassDB.instance(drd.target_class_name)
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else:
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dung = DungeonRoom.new()
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dung.posx = posx
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dung.posy = posy
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dung.posz = posz
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dung.current_seed = current_seed
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dung.data = drd
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dung.setup()
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add_dungeon_start_room(dung)
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func _setup_library(library):
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._setup_library(library)
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for i in range(get_dungeon_start_room_count()):
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get_dungeon_start_room(i).setup_library(library)
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func _generate_chunk(chunk, spawn_mobs):
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for i in range(get_dungeon_start_room_count()):
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get_dungeon_start_room(i).generate_chunk(chunk, spawn_mobs)
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