broken_seals/game/test_props/MeshDataInstance.tscn

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2020-07-06 22:40:44 +02:00
[gd_scene load_steps=15 format=2]
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"blend_shape_data": [ ],
"format": 97559,
"index_count": 108,
"material": SubResource( 7 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 108
}
[node name="MeshDataInstance" type="MeshDataInstance"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.879526, 0, 0.182433 )
mesh = SubResource( 4 )
material/0 = null
mesh_data = ExtResource( 1 )
texture = ExtResource( 2 )
material = SubResource( 3 )
[node name="Spatial" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.00029 )
[node name="MeshDataInstance" type="MeshDataInstance" parent="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.1546 )
mesh = SubResource( 8 )
material/0 = null
mesh_data = ExtResource( 3 )
texture = ExtResource( 4 )
material = SubResource( 7 )
[node name="OmniLight" type="OmniLight" parent="Spatial"]
light_color = Color( 0.643137, 0.376471, 0.376471, 1 )
omni_range = 6.8
[node name="PropInstance" type="PropInstance" parent="Spatial/OmniLight"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.67341, 0, 0 )
prop_data = ExtResource( 5 )
auto_bake = true
[node name="PropSceneInstance" type="PropSceneInstance" parent="Spatial"]
scene = ExtResource( 6 )