mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
26 lines
564 B
GDScript3
26 lines
564 B
GDScript3
|
tool
|
||
|
extends RoomManager
|
||
|
|
||
|
|
||
|
# Declare member variables here. Examples:
|
||
|
# var a = 2
|
||
|
# var b = "text"
|
||
|
|
||
|
|
||
|
# Called when the node enters the scene tree for the first time.
|
||
|
func _ready():
|
||
|
pass # Replace with function body.
|
||
|
|
||
|
func _enter_tree():
|
||
|
call_deferred("rooms_convert")
|
||
|
|
||
|
func _notification(what):
|
||
|
if what == NOTIFICATION_ENTER_GAMEPLAY:
|
||
|
print("NOTIFICATION_ENTER_GAMEPLAY")
|
||
|
elif what == NOTIFICATION_EXIT_GAMEPLAY:
|
||
|
print("NOTIFICATION_EXIT_GAMEPLAY")
|
||
|
|
||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||
|
#func _process(delta):
|
||
|
# pass
|