broken_seals/game/test_mdr/Spatial.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://modules/planets/test_planet/voxel_library/textures/grass_mossy_albedo.png" type="Texture" id=1]
[sub_resource type="MeshDataResource" id=1]
array = [ PoolVector3Array( -0.5, -0.5, 0.5, -0.997, 1.141, 0.997, 0.102, 0.971, 0.898, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.656, 2.305, -0.656, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 5, 6, 4, 7, 5, 3, 2, 5, 5, 7, 3, 0, 6, 1, 0, 4, 6, 1, 6, 5, 5, 2, 1, 0, 7, 4, 0, 3, 7 ) ]
aabb = AABB( -0.997, -0.5, -0.656, 1.653, 2.805, 1.653 )
[sub_resource type="SpatialMaterial" id=2]
albedo_texture = ExtResource( 1 )
[node name="Spatial" type="Spatial"]
[node name="MeshDataInstance" type="MeshDataInstance" parent="."]
mesh_data = SubResource( 1 )
texture = ExtResource( 1 )
material = SubResource( 2 )