broken_seals/game/tests/test_props/MeshDataInstance2.tres

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[gd_resource type="PropData" load_steps=6 format=2]
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[ext_resource path="res://models/entities/human/female/character_textures/head.png" type="Texture" id=1]
[ext_resource path="res://models/entities/human/female/character_models/huf_head.tres" type="MeshDataResource" id=2]
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[ext_resource path="res://worlds/test_world/biomes/simple_biome/low_poly_rpg_item_collection_3/t1scene.tres" type="PropData" id=3]
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[sub_resource type="PropDataMeshData" id=1]
mesh = ExtResource( 2 )
texture = ExtResource( 1 )
[sub_resource type="PropDataProp" id=2]
prop = ExtResource( 3 )
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[resource]
props = [ SubResource( 1 ), SubResource( 2 ) ]