broken_seals/game/world_generator/subzones/spawner.gd

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GDScript3
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tool
extends SubZone
export (EntityData) var trainer : EntityData
export (EntityData) var vendor : EntityData
var main_chunk_pos_x : int = 0
var main_chunk_pos_z : int = 0
func _setup() -> void:
main_chunk_pos_x = get_parent_pos().x + get_rect().position.x + get_rect().size.x / 2
main_chunk_pos_z = get_parent_pos().y + get_rect().position.y + get_rect().size.y / 2
func get_spawn_chunk_position() -> Vector2:
return Vector2(main_chunk_pos_x, main_chunk_pos_z)
func _generate_terra_chunk(chunk: TerrainChunk, pseed : int, spawn_mobs: bool, stack : Array, stack_index : int) -> void:
if !spawn_mobs:
return
if trainer == null || vendor == null:
return
if chunk.position_x == main_chunk_pos_x && chunk.position_z == main_chunk_pos_z:
var pos : Vector3 = Vector3(main_chunk_pos_x * chunk.get_size_x() * chunk.voxel_scale + 4, 50 * chunk.voxel_scale, main_chunk_pos_z * chunk.get_size_z() * chunk.voxel_scale + 4)
ESS.entity_spawner.spawn_mob(trainer.id, 1, pos)
pos = Vector3(main_chunk_pos_x * chunk.get_size_x() * chunk.voxel_scale + 2, 50 * chunk.voxel_scale, main_chunk_pos_z * chunk.get_size_z() * chunk.voxel_scale + 2)
ESS.entity_spawner.spawn_mob(vendor.id, 1, pos)
func get_trainer() -> EntityData:
return trainer
func set_trainer(ed : EntityData) -> void:
trainer = ed
emit_changed()
func get_vendor() -> EntityData:
return vendor
func set_vendor(ed : EntityData) -> void:
vendor = ed
emit_changed()
func get_editor_rect_border_color() -> Color:
return Color(0.8, 0.8, 0.8, 1)
func get_editor_rect_color() -> Color:
return Color(0.8, 0.8, 0.8, 0.9)
func get_editor_rect_border_size() -> int:
return 2
func get_editor_font_color() -> Color:
return Color(0, 0, 0, 1)
func get_editor_class() -> String:
return "Spawner"
func get_editor_additional_text() -> String:
return "Spawner"
func setup_property_inspector(inspector) -> void:
.setup_property_inspector(inspector)
inspector.add_h_separator()
inspector.add_slot_resource("get_trainer", "set_trainer", "Trainer", "EntityData")
inspector.add_slot_resource("get_vendor", "set_vendor", "Vendor", "EntityData")