mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
114 lines
4.1 KiB
GDScript3
114 lines
4.1 KiB
GDScript3
|
tool
|
||
|
extends MMNode
|
||
|
|
||
|
var Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
|
||
|
var Patterns = preload("res://addons/mat_maker_gd/nodes/common/patterns.gd")
|
||
|
|
||
|
export(Resource) var out_main : Resource
|
||
|
export(Resource) var out_random_color : Resource
|
||
|
export(Resource) var out_uv_map : Resource
|
||
|
|
||
|
export(Vector2) var size : Vector2 = Vector2(4, 4)
|
||
|
|
||
|
func _init_properties():
|
||
|
if !out_main:
|
||
|
out_main = MMNodeUniversalProperty.new()
|
||
|
out_main.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
|
||
|
|
||
|
out_main.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
|
||
|
|
||
|
if !out_random_color:
|
||
|
out_random_color = MMNodeUniversalProperty.new()
|
||
|
out_random_color.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
|
||
|
|
||
|
out_random_color.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
|
||
|
|
||
|
if !out_uv_map:
|
||
|
out_uv_map = MMNodeUniversalProperty.new()
|
||
|
out_uv_map.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
|
||
|
|
||
|
out_uv_map.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
|
||
|
|
||
|
register_output_property(out_main)
|
||
|
register_output_property(out_random_color)
|
||
|
register_output_property(out_uv_map)
|
||
|
|
||
|
|
||
|
func _register_methods(mm_graph_node) -> void:
|
||
|
mm_graph_node.add_slot_texture_universal(out_main)
|
||
|
mm_graph_node.add_slot_texture_universal(out_random_color)
|
||
|
mm_graph_node.add_slot_texture_universal(out_uv_map)
|
||
|
|
||
|
mm_graph_node.add_slot_vector2("get_size", "set_size", "Size")#, Vector2(1, 32))#, Vector2(0, 32))
|
||
|
|
||
|
|
||
|
func _render(material) -> void:
|
||
|
var main_pattern : Image = Image.new()
|
||
|
var random_color : Image = Image.new()
|
||
|
var uv_map : Image = Image.new()
|
||
|
|
||
|
main_pattern.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8)
|
||
|
random_color.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8)
|
||
|
uv_map.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8)
|
||
|
|
||
|
main_pattern.lock()
|
||
|
random_color.lock()
|
||
|
uv_map.lock()
|
||
|
|
||
|
var w : float = material.image_size.x
|
||
|
var h : float = material.image_size.y
|
||
|
|
||
|
var pseed : float = randf() + randi()
|
||
|
|
||
|
for x in range(material.image_size.x):
|
||
|
for y in range(material.image_size.y):
|
||
|
var uv : Vector2 = Vector2(x / w, y / h)
|
||
|
|
||
|
var ps : float = 1.0 / float(pseed)
|
||
|
|
||
|
#vec2 $(name_uv)_uv = $uv*vec2($sx, $sy*1.73205080757);
|
||
|
#vec4 $(name_uv)_center = beehive_center($(name_uv)_uv);
|
||
|
var beehive_uv : Vector2 = uv * size;
|
||
|
var beehive_uv_center : Color = Patterns.beehive_center(beehive_uv);
|
||
|
|
||
|
#Output (float) - Shows the greyscale pattern
|
||
|
#1.0-2.0*beehive_dist($(name_uv)_center.xy)
|
||
|
var f : float = 1.0 - 2.0 * Patterns.beehive_dist(Vector2(beehive_uv_center.r, beehive_uv_center.g))
|
||
|
var main_pattern_col : Color = Color(f, f, f, 1)
|
||
|
|
||
|
#Random color (rgb) - Shows a random color for each hexagonal tile
|
||
|
#rand3(fract($(name_uv)_center.zw/vec2($sx, $sy))+vec2(float($seed)))
|
||
|
var rcv3 : Vector3 = Commons.rand3(Commons.fractv2(Vector2(beehive_uv_center.b, beehive_uv_center.a) / size) + Vector2(ps, ps))
|
||
|
var random_color_col : Color = Color(rcv3.x, rcv3.y, rcv3.z, 1)
|
||
|
|
||
|
#UV map (rgb) - Shows an UV map to be connected to the UV map port of the Custom UV node
|
||
|
#vec3(vec2(0.5)+$(name_uv)_center.xy, rand(fract($(name_uv)_center.zw/vec2($sx, $sy))+vec2(float($seed))))
|
||
|
var uvm1 : Vector2 = Vector2(0.5, 0.5) + Vector2(beehive_uv_center.r, beehive_uv_center.g)
|
||
|
var uvm2 : Vector2 = Commons.rand2(Commons.fractv2(Vector2(beehive_uv_center.b, beehive_uv_center.a) / size) + Vector2(ps, ps))
|
||
|
|
||
|
var uv_map_col : Color = Color(uvm1.x, uvm1.y, uvm2.x, 1)
|
||
|
|
||
|
main_pattern.set_pixel(x, y, main_pattern_col)
|
||
|
random_color.set_pixel(x, y, random_color_col)
|
||
|
uv_map.set_pixel(x, y, uv_map_col)
|
||
|
|
||
|
main_pattern.unlock()
|
||
|
random_color.unlock()
|
||
|
uv_map.unlock()
|
||
|
|
||
|
out_main.set_value(main_pattern)
|
||
|
out_random_color.set_value(random_color)
|
||
|
out_uv_map.set_value(uv_map)
|
||
|
|
||
|
func get_value_for(uv : Vector2, pseed : int) -> Color:
|
||
|
return Color()
|
||
|
|
||
|
#size
|
||
|
func get_size() -> Vector2:
|
||
|
return size
|
||
|
|
||
|
func set_size(val : Vector2) -> void:
|
||
|
size = val
|
||
|
|
||
|
set_dirty(true)
|