broken_seals/game/ui/about/Third-Party Licenses.gd

52 lines
1019 B
GDScript3
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extends VBoxContainer
export(NodePath) var tree_path : NodePath
var tree : Tree
export(NodePath) var rtl_path : NodePath
var rtl : RichTextLabel
var populated : bool = false
func _enter_tree():
tree = get_node(tree_path) as Tree
rtl = get_node(rtl_path) as RichTextLabel
connect("visibility_changed", self, "on_visibility_changed")
tree.connect("item_selected", self, "on_item_selected")
func on_visibility_changed():
if visible:
populate()
func on_item_selected():
rtl.text = tree.get_selected().get_metadata(0)
func populate():
if populated:
return
populated = true
# tree.create_item()
#
# for info in Engine.get_copyright_info():
# var ti : TreeItem = tree.create_item()
#
# var st : String = info["name"] + "\n\n"
#
# for p in info["parts"]:
# for k in p:
# st += k + ":\n\n"
#
# if p[k] is Array:
# for it in p[k]:
# st += String(it) + "\n"
# else:
# st += String(p[k]) + "\n"
#
# st += "\n\n"
#
# ti.set_metadata(0, st)
# ti.set_text(0, info["name"])