broken_seals/game/test_rooms/RoomManagerGD.gd

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GDScript3
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tool
extends RoomManager
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _enter_tree():
call_deferred("rooms_convert")
func _notification(what):
if what == NOTIFICATION_ENTER_GAMEPLAY:
print("NOTIFICATION_ENTER_GAMEPLAY")
elif what == NOTIFICATION_EXIT_GAMEPLAY:
print("NOTIFICATION_EXIT_GAMEPLAY")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass