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26 lines
564 B
GDScript3
26 lines
564 B
GDScript3
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tool
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extends RoomManager
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _enter_tree():
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call_deferred("rooms_convert")
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func _notification(what):
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if what == NOTIFICATION_ENTER_GAMEPLAY:
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print("NOTIFICATION_ENTER_GAMEPLAY")
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elif what == NOTIFICATION_EXIT_GAMEPLAY:
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print("NOTIFICATION_EXIT_GAMEPLAY")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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