broken_seals/game/test_props/PropInstance.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://test_props/MeshDataInstance.tres" type="PropData" id=1]
[sub_resource type="SpatialMaterial" id=1]
flags_vertex_lighting = true
[node name="PropInstance" type="PropInstance"]
prop_data = ExtResource( 1 )
material = SubResource( 1 )