mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
124 lines
3.0 KiB
GDScript3
124 lines
3.0 KiB
GDScript3
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extends Node
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class_name GEAction
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var action_data = {}
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func _init():
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action_data["redo"] = {}
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action_data["undo"] = {}
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action_data["preview"] = {}
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func do_action(canvas, data: Array):
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if not "cells" in action_data.redo:
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action_data.redo["cells"] = []
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action_data.redo["colors"] = []
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if not "cells" in action_data.undo:
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action_data.undo["cells"] = []
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action_data.undo["colors"] = []
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if not "cells" in action_data.preview:
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action_data.preview["cells"] = []
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action_data.preview["colors"] = []
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if not "layer" in action_data:
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action_data["layer"] = canvas.active_layer
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func commit_action(canvas):
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print("NO IMPL commit_action ")
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return []
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func undo_action(canvas):
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print("NO IMPL undo_action ")
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func redo_action(canvas):
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print("NO IMPL redo_action ")
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func can_commit() -> bool:
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return not action_data.redo.empty()
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func get_x_sym_points(canvas_width, pixel):
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var p = int(canvas_width - pixel.x)
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var all_points = [pixel, Vector2(p-1, pixel.y)]
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var points :Array = []
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for point in all_points:
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if point in points:
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continue
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points.append(point)
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return points
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func get_y_sym_points(canvas_height, pixel):
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var p = int(canvas_height - pixel.y)
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var all_points = [pixel, Vector2(pixel.x, p-1)]
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var points :Array = []
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for point in all_points:
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if point in points:
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continue
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points.append(point)
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return points
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func get_xy_sym_points(canvas_width, canvas_height, pixel):
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var all_points = []
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var xpoints = get_x_sym_points(canvas_width, pixel)
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all_points += get_y_sym_points(canvas_height, xpoints[0])
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all_points += get_y_sym_points(canvas_height, xpoints[1])
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var points :Array = []
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for point in all_points:
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if point in points:
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continue
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points.append(point)
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return points
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func get_points(canvas, pixel):
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var points = []
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if canvas.symmetry_x and canvas.symmetry_y:
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var sym_points = get_xy_sym_points(canvas.canvas_width, canvas.canvas_height, pixel)
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for point in sym_points:
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if point in action_data.undo.cells or canvas.get_pixel_v(point) == null:
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continue
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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continue
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points.append(point)
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elif canvas.symmetry_y:
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var sym_points = get_y_sym_points(canvas.canvas_height, pixel)
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for point in sym_points:
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if point in action_data.undo.cells or canvas.get_pixel_v(point) == null:
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continue
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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continue
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points.append(point)
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elif canvas.symmetry_x:
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var sym_points = get_x_sym_points(canvas.canvas_width, pixel)
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for point in sym_points:
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if point in action_data.undo.cells or canvas.get_pixel_v(point) == null:
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continue
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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continue
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points.append(point)
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else:
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if pixel in action_data.undo.cells or canvas.get_pixel_v(pixel) == null:
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return []
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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return []
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points.append(pixel)
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return points
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