broken_seals/game/test_weapons/props/TestOnehander2.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://test_weapons/textures/sword_i.png" type="Texture" id=1]
[ext_resource path="res://test_weapons/meshes/hpw2_80_mesh_sword_i_13.tres" type="MeshDataResource" id=2]
[sub_resource type="SpatialMaterial" id=1]
albedo_texture = ExtResource( 1 )
[node name="Spatial" type="Spatial"]
[node name="MeshDataInstance" type="MeshDataInstance" parent="."]
mesh_data = ExtResource( 2 )
texture = ExtResource( 1 )
material = SubResource( 1 )