broken_seals/game/materials/liquid_material_shadermat.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://shaders/liquid.tres" type="Shader" id=2]
[resource]
shader = ExtResource( 2 )
shader_param/albedo = Color( 1, 1, 1, 0.662745 )