broken_seals/game/data/models/armature_model_orig_v2.tscn

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[gd_scene load_steps=37 format=2]
2019-11-20 13:59:32 +01:00
[ext_resource path="res://data/models/Material_003.material" type="Material" id=1]
[ext_resource path="res://data/materials/1_standard_material.tres" type="Material" id=2]
2019-11-20 13:59:32 +01:00
[ext_resource path="res://player/CharacterSkeletonGD.gd" type="Script" id=3]
[ext_resource path="res://player/CharacterSkeletonAttachPoint.gd" type="Script" id=4]
[ext_resource path="res://data/models/armature.tscn" type="PackedScene" id=5]
2019-12-07 15:54:46 +01:00
[ext_resource path="res://data/item_visuals/test_base_v3.tres" type="ItemVisual" id=6]
2019-11-20 13:59:32 +01:00
[sub_resource type="Skin" id=1]
bind_count = 29
bind/0/bone = 0
bind/0/pose = Transform( 1, 0, 0, 0, 0, 1, 0, -1, 0, 3.23883e-05, -0.000216131, 0 )
bind/1/bone = 1
bind/1/pose = Transform( 1, 0, 0, 0, 4.71856e-07, 1, 0, -1, 4.71856e-07, 0, -3.6933e-07, 0.782716 )
bind/2/bone = 2
bind/2/pose = Transform( 0.999745, -0.00621639, 0.0217112, -0.0215977, 0.0177767, 0.999609, -0.00659991, -0.999823, 0.0176379, 0.0051749, -0.0147984, 0.832313 )
bind/3/bone = 3
bind/3/pose = Transform( 1, -9.35914e-10, 1.36474e-09, -3.07044e-09, -0.00336038, 0.999994, 1.03179e-11, -0.999994, -0.00336038, -0.00103352, 0.00608555, 0.989014 )
bind/4/bone = 4
bind/4/pose = Transform( 1, 6.44524e-07, -6.45451e-07, 6.43603e-07, 0.000219847, 1, 6.45601e-07, -1, 0.000219847, -0.00103426, 0.00201607, 1.13666 )
bind/5/bone = 5
bind/5/pose = Transform( 1, -0.000254756, 0.000116507, -2.64354e-05, 0.328228, 0.944597, -0.000278883, -0.944598, 0.328228, -0.000695368, -0.432993, 1.25313 )
bind/6/bone = 6
bind/6/pose = Transform( 1, 9.22427e-05, -0.000263581, 0.000262762, 0.00876142, 0.999961, 9.45485e-05, -0.999961, 0.0087625, -0.00118255, 0.00924442, 1.38073 )
bind/7/bone = 7
bind/7/pose = Transform( 0.00701141, 0.0774384, 0.996973, 0.0774383, 0.99396, -0.077749, -0.996972, 0.077749, 0.000972503, -0.0888092, -1.27436, -0.0663257 )
bind/8/bone = 8
bind/8/pose = Transform( -0.0450563, 0.0440545, 0.998012, 0.0597335, 0.997358, -0.0413288, -0.997196, 0.0577527, -0.0475686, -0.0383, -1.27552, 0.0819165 )
bind/9/bone = 9
bind/9/pose = Transform( 0.018514, 0.0309238, 0.99935, 0.0309247, 0.999026, -0.0314866, -0.99935, 0.0314875, 0.0175399, -0.0477364, -1.26588, 0.367749 )
bind/10/bone = 10
bind/10/pose = Transform( -0.0261654, 0.130666, -0.991081, 0.130703, -0.982463, -0.132981, -0.991076, -0.133017, 0.00862812, -0.148779, 1.14002, 0.808165 )
bind/11/bone = 11
bind/11/pose = Transform( -0.475655, 0.00430262, 0.879621, 0.00321699, 0.99999, -0.00315053, -0.879625, 0.00133159, -0.475665, 0.288725, -1.25067, 0.663522 )
bind/12/bone = 12
bind/12/pose = Transform( -0.000220592, -0.000277935, 1, -0.00033755, 1, 0.000278647, -1, -0.000336578, -0.000221346, -0.073674, -1.24826, 0.755929 )
bind/13/bone = 13
bind/13/pose = Transform( 0.00944627, 0.00316367, 0.99995, 0.00313362, 0.99999, -0.00319329, -0.99995, 0.00316371, 0.00943639, -0.00736852, -1.26387, 0.752371 )
bind/14/bone = 14
bind/14/pose = Transform( -0.00970703, 0.00225005, 0.99995, 0.00216267, 0.999995, -0.00222905, -0.99995, 0.002141, -0.00971176, 0.00903141, -1.2631, 0.793297 )
bind/15/bone = 15
bind/15/pose = Transform( 0.00658963, -0.0806899, -0.996717, -0.0806899, 0.993445, -0.0809585, 0.996717, 0.0809584, 3.56002e-05, 0.0929316, -1.27391, -0.0704343 )
bind/16/bone = 16
bind/16/pose = Transform( -0.0392234, -0.0752373, -0.996393, -0.0366486, 0.996598, -0.0738101, 0.998558, 0.0336213, -0.0418473, 0.0788542, -1.27095, 0.113027 )
bind/17/bone = 17
bind/17/pose = Transform( 0.0229175, -0.060278, -0.997918, -0.0474641, 0.996989, -0.0613118, 0.99861, 0.0487703, 0.0199875, 0.0853213, -1.27585, 0.345436 )
bind/18/bone = 18
bind/18/pose = Transform( 0.0297754, 0.0829782, -0.996106, 0.0950471, 0.991797, 0.08546, 0.995028, -0.0972211, 0.0216444, -0.0890908, -1.17633, 0.766163 )
bind/19/bone = 19
bind/19/pose = Transform( -0.487887, -0.0560935, -0.871103, -0.0378186, 0.998354, -0.0431063, 0.872088, 0.0119132, -0.489205, -0.236207, -1.27171, 0.644799 )
bind/20/bone = 20
bind/20/pose = Transform( 0.00472548, -0.0569539, -0.998365, -0.0438079, 0.997405, -0.0571067, 0.99903, 0.0440065, 0.00221952, 0.146302, -1.27405, 0.699948 )
bind/21/bone = 21
bind/21/pose = Transform( -0.00289685, -0.0125319, -0.999917, 0.000557794, 0.999921, -0.0125339, 0.999996, -0.000593645, -0.00288949, 0.00642624, -1.25875, 0.757344 )
bind/22/bone = 22
bind/22/pose = Transform( 0.00643237, -0.031808, -0.999472, -0.0188085, 0.999313, -0.0319243, 0.999803, 0.0190043, 0.00582982, 0.0381314, -1.27355, 0.772322 )
bind/23/bone = 23
bind/23/pose = Transform( 0.997079, 0.0643905, 0.0415419, 0.0406052, 0.0156588, -0.999053, -0.0649775, 0.997802, 0.0129985, -0.124325, -0.0162939, -0.795408 )
bind/24/bone = 24
bind/24/pose = Transform( 0.998221, 0.051846, 0.0300808, 0.0276995, 0.0458923, -0.998563, -0.053149, 0.9976, 0.0443741, -0.118691, -0.0290485, -0.456133 )
bind/25/bone = 25
bind/25/pose = Transform( 0.998432, 0.0379936, -0.0415485, 0.0267438, -0.969472, -0.243743, -0.0495496, 0.242244, -0.968951, -0.119631, 0.0441252, -0.0300586 )
bind/26/bone = 26
bind/26/pose = Transform( 0.997517, -0.0648327, -0.0280861, -0.0272034, 0.0143568, -0.999527, 0.0652032, 0.997793, 0.0125575, 0.124711, -0.0142854, -0.795383 )
bind/27/bone = 27
bind/27/pose = Transform( 0.998496, -0.0523874, -0.0171451, -0.0147558, 0.0455334, -0.998855, 0.0531055, 0.997589, 0.0446915, 0.119101, -0.0275243, -0.456326 )
bind/28/bone = 28
bind/28/pose = Transform( 0.997795, 0.00782495, 0.066146, 0.0235858, -0.970258, -0.240925, 0.0623004, 0.241949, -0.968288, 0.117675, 0.0501108, -0.0285344 )
[sub_resource type="ArrayMesh" id=2]
surfaces/0 = {
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"name": "Material.003",
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"skeleton_aabb": [ AABB( 0, 0, 0, -1, -1, -1 ), AABB( -0.121781, 0.769298, -0.0973188, 0.243562, 0.145853, 0.193429 ), AABB( -0.121159, 0.785672, -0.0973188, 0.242318, 0.129478, 0.193429 ), AABB( -0.136547, 0.786547, -0.0973188, 0.273095, 0.26383, 0.199092 ), AABB( -0.160052, 0.897978, -0.0831612, 0.320104, 0.329299, 0.193278 ), AABB( -0.169695, 1.05037, -0.131629, 0.339391, 0.422345, 0.241745 ), AABB( -0.0858112, 1.29358, -0.131629, 0.171622, 0.270331, 0.230546 ), AABB( -0.0525851, 1.05037, -0.0831612, 0.242158, 0.320359, 0.193278 ), AABB( 0.0431429, 1.18688, -0.074609, 0.378209, 0.147622, 0.184725 ), AABB( 0.395872, 1.21997, -0.051246, 0.328292, 0.0691702, 0.0853189 ), AABB( 0.621152, 1.22617, -0.051246, 0.198635, 0.0432932, 0.0934777 ), AABB( 0.648813, 1.22337, 0.000375773, 0.169283, 0.046087, 0.0878283 ), AABB( 0.723636, 1.22337, 0.0422316, 0.0786936, 0.046087, 0.0459624 ), AABB( 0.724165, 1.22617, -0.051246, 0.129026, 0.0432932, 0.0934777 ), AABB( 0.78363, 1.24719, -0.051246, 0.0695608, 0.0222684, 0.0934777 ), AABB( -0.187053, 1.05037, -0.0831612, 0.24899, 0.320359, 0.193278 ), AABB( -0.421352, 1.18688, -0.0831612, 0.378209, 0.147622, 0.193278 ), AABB( -0.724165, 1.21997, -0.051246, 0.328292, 0.0691702, 0.0853189 ), AABB( -0.819787, 1.22617, -0.051246, 0.18686, 0.0432932, 0.0934777 ), AABB( -0.819787, 1.22337, 0.000375773, 0.170974, 0.046097, 0.0878183 ), AABB( -0.80233, 1.22337, 0.0422316, 0.0786936, 0.046087, 0.0459724 ), AABB( -0.853191, 1.22617, -0.051246, 0.129026, 0.0433033, 0.0934877 ), AABB( -0.853191, 1.24719, -0.051246, 0.0695608, 0.0222784, 0.0934877 ), AABB( -0.0111938, 0.429902, -0.0973188, 0.161108, 0.485248, 0.187854 ), AABB( 0.0345927, -6.03113e-05, -0.0706848, 0.136793, 0.473439, 0.139958 ), AABB( 0.0745684, -6.03113e-05, -0.0706848, 0.096817, 0.102291, 0.24089 ), AABB( -0.149914, 0.429902, -0.0973188, 0.161108, 0.485248, 0.184824 ), AABB( -0.171385, -6.03113e-05, -0.0706848, 0.136793, 0.473439, 0.139958 ), AABB( -0.171385, -6.03113e-05, -0.0706848, 0.096817, 0.102301, 0.24089 ) ],
"vertex_count": 1932
}
[sub_resource type="AnimationNodeAnimation" id=3]
animation = "cast-end"
[sub_resource type="AnimationNodeAnimation" id=4]
animation = "cast-end"
[sub_resource type="AnimationNodeAnimation" id=5]
animation = "casting-loop"
[sub_resource type="AnimationNodeAnimation" id=6]
animation = "dead"
[sub_resource type="AnimationNodeAnimation" id=7]
animation = "idle-loop"
[sub_resource type="AnimationNodeAnimation" id=8]
animation = "run-left-loop"
[sub_resource type="AnimationNodeAnimation" id=9]
animation = "run-loop"
[sub_resource type="AnimationNodeAnimation" id=10]
animation = "run-loop"
[sub_resource type="AnimationNodeAnimation" id=11]
animation = "run-right-loop"
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[sub_resource type="AnimationNodeBlendSpace2D" id=12]
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blend_point_0/node = SubResource( 8 )
blend_point_0/pos = Vector2( -1, 0 )
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blend_point_1/node = SubResource( 9 )
blend_point_1/pos = Vector2( 0, 1 )
blend_point_2/node = SubResource( 10 )
blend_point_2/pos = Vector2( 0, -1 )
blend_point_3/node = SubResource( 11 )
blend_point_3/pos = Vector2( 1, 0 )
blend_mode = 1
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[sub_resource type="AnimationNodeStateMachineTransition" id=13]
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xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=14]
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xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=15]
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xfade_time = 0.05
[sub_resource type="AnimationNodeStateMachineTransition" id=16]
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auto_advance = true
xfade_time = 0.15
[sub_resource type="AnimationNodeStateMachineTransition" id=17]
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auto_advance = true
xfade_time = 0.14
[sub_resource type="AnimationNodeStateMachineTransition" id=18]
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xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=19]
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xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=20]
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xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=21]
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xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=22]
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xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=23]
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[sub_resource type="AnimationNodeStateMachineTransition" id=24]
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xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=25]
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xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=26]
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xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=27]
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xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=28]
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xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachine" id=29]
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states/cast-end/node = SubResource( 4 )
states/cast-end/position = Vector2( 117.871, -197.811 )
"states/cast-end 2/node" = SubResource( 3 )
"states/cast-end 2/position" = Vector2( 317.871, -197.811 )
states/casting-loop/node = SubResource( 5 )
states/casting-loop/position = Vector2( -76.129, -197.811 )
states/dead/node = SubResource( 6 )
states/dead/position = Vector2( -129.129, 73.189 )
states/idle-loop/node = SubResource( 7 )
states/idle-loop/position = Vector2( -255.566, -317.817 )
states/run-loop/node = SubResource( 12 )
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states/run-loop/position = Vector2( 31.871, -340.817 )
transitions = [ "idle-loop", "casting-loop", SubResource( 13 ), "casting-loop", "idle-loop", SubResource( 14 ), "casting-loop", "cast-end", SubResource( 15 ), "cast-end", "cast-end 2", SubResource( 16 ), "cast-end 2", "idle-loop", SubResource( 17 ), "idle-loop", "cast-end", SubResource( 18 ), "idle-loop", "run-loop", SubResource( 19 ), "run-loop", "idle-loop", SubResource( 20 ), "casting-loop", "run-loop", SubResource( 21 ), "run-loop", "casting-loop", SubResource( 22 ), "run-loop", "cast-end", SubResource( 23 ), "idle-loop", "dead", SubResource( 24 ), "casting-loop", "dead", SubResource( 25 ), "cast-end 2", "dead", SubResource( 26 ), "run-loop", "dead", SubResource( 27 ), "dead", "idle-loop", SubResource( 28 ) ]
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start_node = "idle-loop"
graph_offset = Vector2( -509.129, -407.811 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=30]
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[node name="character" type="CharacterSkeleton3D"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00126277, 0, -0.000325084 )
model_dirty = true
animation_player_path = NodePath("armature/AnimationPlayer")
animation_tree_path = NodePath("AnimationTree")
script = ExtResource( 3 )
automatic_build = true
use_threads = true
mesh_instance_path = NodePath("armature/Armature/Skeleton/MeshInstance")
skeleton_path = NodePath("armature/Armature/Skeleton")
material = ExtResource( 2 )
left_hand_attach_point_path = NodePath("armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP")
right_hand_attach_point_path = NodePath("armature/Armature/Skeleton/RightHandAttachment/RightHandAP")
torso_attach_point_path = NodePath("armature/Armature/Skeleton/NeckAttachment/TorsoAP")
root_attach_point_path = NodePath("armature/Armature/Skeleton/RootAttachment/RootAP")
viss = [ ExtResource( 6 ) ]
[node name="armature" parent="." instance=ExtResource( 5 )]
[node name="Skeleton" parent="armature/Armature" index="0"]
bones/4/rest = Transform( 1, 6.46674e-07, 6.45602e-07, -6.48981e-07, 0.999994, 0.00358023, -6.43283e-07, -0.00358023, 0.999994, 0, 4.65661e-10, -0.147629 )
bones/5/rest = Transform( 1, -2.68318e-05, -0.000279704, 0.000117096, 0.944671, 0.328021, 0.000255427, -0.328021, 0.94467, -1.16415e-10, 4.88944e-08, -0.189165 )
bones/6/rest = Transform( 1, 0.000377033, 0.000350316, -0.000245136, 0.947438, -0.31994, -0.00045253, 0.319939, 0.947438, 1.16415e-10, 0, -0.0579902 )
bones/7/rest = Transform( 0.00701095, 0.0774391, -0.996973, 0.996989, -0.0775305, 0.000988811, -0.0772191, -0.993978, -0.0777495, 0.0321484, -0.00817799, -0.142039 )
bones/8/rest = Transform( 0.998087, 0.0364489, -0.0499443, -0.0372952, 0.999174, -0.016119, 0.0493155, 0.0179508, 0.998622, -1.49012e-08, -1.19209e-07, -0.123344 )
bones/9/rest = Transform( 0.997892, 0.0111941, 0.063919, -0.00935398, 0.999535, -0.0290152, -0.0642141, 0.0283562, 0.997533, 7.45058e-09, 1.19209e-07, -0.252095 )
bones/10/rest = Transform( -0.986881, -0.160856, -0.0138398, 0.160936, -0.973276, -0.163808, 0.0128795, -0.163886, 0.986395, -3.72529e-09, -1.19209e-07, -0.240671 )
bones/11/rest = Transform( -0.858768, 0.133704, 0.494612, -0.183369, -0.981613, -0.0530235, 0.478429, -0.136232, 0.867495, -0.0617973, 0.000467658, -0.0759538 )
bones/12/rest = Transform( 0.879725, 0.00470716, 0.47546, -0.00342996, 0.999988, -0.00355378, -0.475471, 0.00149554, 0.87973, 0, 0, -0.0346539 )
bones/13/rest = Transform( -0.990866, 0.133748, 0.0172254, -0.134848, -0.981619, -0.13506, -0.00115522, -0.136149, 0.990688, 0, 0, -0.109284 )
bones/14/rest = Transform( 0.999816, 0.00095504, -0.0191504, -0.000973632, 0.999999, -0.000961549, 0.0191495, 0.000980017, 0.999816, 1.39698e-09, 0, -0.039715 )
bones/15/rest = Transform( 0.00659024, -0.0806892, 0.996718, -0.996735, -0.0807402, 5.40158e-05, 0.0804708, -0.993464, -0.0809579, -0.0342341, -0.00820745, -0.142104 )
bones/16/rest = Transform( 0.998936, -0.00708907, 0.0455772, 0.00908724, 0.999, -0.0437846, -0.0452212, 0.0441522, 0.998001, 0, 1.19209e-07, -0.123554 )
bones/17/rest = Transform( 0.997956, -0.0120584, -0.0627536, 0.0127437, 0.999863, 0.0105315, 0.062618, -0.0113097, 0.997973, 7.45058e-09, 0, -0.251481 )
bones/18/rest = Transform( 0.989714, -0.142888, 0.00706463, 0.142388, 0.979061, -0.145484, 0.0138712, 0.144993, 0.989335, 1.49012e-08, -1.19209e-07, -0.240761 )
bones/19/rest = Transform( 0.848529, 0.124654, 0.514256, -0.17645, 0.982887, 0.0528969, -0.498861, -0.135625, 0.856004, -0.0617307, -0.00216746, -0.0760976 )
bones/20/rest = Transform( 0.870568, 0.0151711, -0.491814, -0.0140032, 0.999884, 0.00605627, 0.491849, 0.00161457, 0.870679, 1.49012e-08, 0, -0.0345328 )
bones/21/rest = Transform( 0.994898, 0.0954731, 0.0326043, -0.0981578, 0.990701, 0.0942105, -0.0233065, -0.0969302, 0.995018, -1.49012e-08, -1.19209e-07, -0.109269 )
bones/22/rest = Transform( 0.999771, 0.0194525, -0.00896364, -0.019275, 0.999624, 0.019487, 0.00933935, -0.0193098, 0.99977, -9.77889e-09, 0, -0.039749 )
[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton" index="0"]
skin = SubResource( 1 )
[node name="Male" parent="armature/Armature/Skeleton" index="1"]
mesh = SubResource( 2 )
material/0 = null
[node name="LeftHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="2"]
transform = Transform( 0.103304, -0.98795, -0.115123, 0.0568848, -0.109662, 0.992302, -0.993019, -0.10906, 0.0448706, 0.244155, 0.765347, -0.00956605 )
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bone_name = "left_hand"
[node name="LeftHandAP" type="Spatial" parent="armature/Armature/Skeleton/LeftHandAttachment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.04, -0.09 )
script = ExtResource( 4 )
[node name="RightHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="3"]
transform = Transform( -0.04134, -0.998543, 0.0341369, -0.126483, 0.0391075, 0.991149, -0.991117, 0.0366649, -0.12792, -0.246154, 0.764094, -0.00730105 )
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bone_name = "right_hand"
[node name="RightHandAP" type="Spatial" parent="armature/Armature/Skeleton/RightHandAttachment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
script = ExtResource( 4 )
[node name="RootAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="4"]
transform = Transform( 1, 0, 0, 0, 0, -1, 0, 1, 0, -3.23883e-05, 0, 0.000216131 )
bone_name = "root"
[node name="RootAP" type="Spatial" parent="armature/Armature/Skeleton/RootAttachment"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
script = ExtResource( 4 )
[node name="NeckAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="5"]
transform = Transform( 0.999971, -0.00242181, 0.00719139, 0.00758594, 0.316417, -0.94853, 2.16843e-05, 0.948612, 0.316445, 0.00106155, 1.31794, 0.00218411 )
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bone_name = "neck"
[node name="TorsoAP" type="Spatial" parent="armature/Armature/Skeleton/NeckAttachment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
script = ExtResource( 4 )
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 29 )
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anim_player = NodePath("../armature/AnimationPlayer")
active = true
parameters/playback = SubResource( 30 )
parameters/run-loop/blend_position = Vector2( 0, -0.0172414 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.658055, -0.746238, 0.100464, -0.680577, -0.532387, 0.503368, -0.322147, -0.399617, -0.858212, 1.19209e-07, 1.31508, 5.22633 )
visible = false
[node name="DirectionalLight2" type="DirectionalLight" parent="."]
transform = Transform( 0.0737951, 0.995162, 0.0648528, -0.785688, 0.0179643, 0.618363, 0.614206, -0.0965862, 0.783212, 1.19209e-07, 1.31508, 5.22633 )
visible = false
[editable path="armature"]