mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
73 lines
2.3 KiB
GDScript3
73 lines
2.3 KiB
GDScript3
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tool
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extends MMNode
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var Patterns = preload("res://addons/mat_maker_gd/nodes/common/patterns.gd")
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export(Resource) var image : Resource
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export(int, "Multiply,Add,Max,Min,Xor,Pow") var combiner_type : int = 0
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export(int, "Sine,Triangle,Square,Sawtooth,Constant,Bounce") var combiner_axis_type_x : int = 0
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export(int, "Sine,Triangle,Square,Sawtooth,Constant,Bounce") var combiner_axis_type_y : int = 0
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export(Vector2) var repeat : Vector2 = Vector2(4, 4)
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func _init_properties():
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if !image:
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image = MMNodeUniversalProperty.new()
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image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
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image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
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register_output_property(image)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_texture_universal(image)
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mm_graph_node.add_slot_enum("get_combiner_type", "set_combiner_type", "Combiner Type", [ "Multiply", "Add" , "Max", "Min", "Xor", "Pow" ])
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mm_graph_node.add_slot_enum("get_combiner_axis_type_x", "set_combiner_axis_type_x", "Combiner Axis type", [ "Sine", "Triangle", "Square", "Sawtooth", "Constant", "Bounce" ])
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mm_graph_node.add_slot_enum("get_combiner_axis_type_y", "set_combiner_axis_type_y", "", [ "Sine", "Triangle", "Square", "Sawtooth", "Constant", "Bounce" ])
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mm_graph_node.add_slot_vector2("get_repeat", "set_repeat", "Repeat", 1)#, Vector2(0, 32))
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func _render(material) -> void:
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var img : Image = render_image(material)
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image.set_value(img)
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func get_value_for(uv : Vector2, pseed : int) -> Color:
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var f : float = Patterns.pattern(uv, repeat.x, repeat.y, combiner_type, combiner_axis_type_x, combiner_axis_type_y)
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return Color(f, f, f, 1)
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#combiner_type
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func get_combiner_type() -> int:
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return combiner_type
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func set_combiner_type(val : int) -> void:
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combiner_type = val
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set_dirty(true)
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#combiner_axis_type_x
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func get_combiner_axis_type_x() -> int:
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return combiner_axis_type_x
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func set_combiner_axis_type_x(val : int) -> void:
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combiner_axis_type_x = val
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set_dirty(true)
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#combiner_axis_type_y
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func get_combiner_axis_type_y() -> int:
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return combiner_axis_type_y
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func set_combiner_axis_type_y(val : int) -> void:
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combiner_axis_type_y = val
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set_dirty(true)
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#repeat
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func get_repeat() -> Vector2:
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return repeat
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func set_repeat(val : Vector2) -> void:
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repeat = val
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set_dirty(true)
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