[gd_resource type="Animation" format=2]

[resource]
loop = true
tracks/0/type = "transform"
tracks/0/path = NodePath("Armature/Skeleton:left_foot")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 9.31323e-09, -7.45058e-09, 5.96046e-08, 0.224406, 0.231571, 0.123262, 0.938522, 1, 1, 1 )
tracks/1/type = "transform"
tracks/1/path = NodePath("Armature/Skeleton:left_calf")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0, 0, 0, 0.1505, -0.00629746, 0.0480323, 0.987422, 1, 1, 0.999999 )
tracks/2/type = "transform"
tracks/2/path = NodePath("Armature/Skeleton:left_thigh")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = PoolRealArray( 0, 1, 7.45058e-09, 9.31323e-10, -7.45058e-09, -0.0888079, 0.0454234, -0.0214596, 0.994781, 1, 1, 1 )
tracks/3/type = "transform"
tracks/3/path = NodePath("Armature/Skeleton:right_foot")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = PoolRealArray( 0, 1, 0, -2.23517e-08, -5.96046e-08, 0.296488, -0.0804118, 0.156365, 0.938711, 1, 1, 1 )
tracks/4/type = "transform"
tracks/4/path = NodePath("Armature/Skeleton:right_calf")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = PoolRealArray( 0, 1, -1.53668e-08, 5.96046e-08, -9.31323e-09, 0.456681, 0.0495779, -0.182057, 0.86939, 0.999999, 1.00001, 0.999993 )
tracks/5/type = "transform"
tracks/5/path = NodePath("Armature/Skeleton:right_thigh")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = PoolRealArray( 0, 1, 0, 0, -7.45058e-09, -0.303304, 0.184428, 0.12891, 0.925945, 0.999991, 1.00001, 1 )
tracks/6/type = "transform"
tracks/6/path = NodePath("Armature/Skeleton:right_thumb_head")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = PoolRealArray( 0, 1, 5.58794e-09, 0, 0, 3.72529e-09, 8.3819e-09, 9.20045e-09, 1, 1, 1, 1 )
tracks/7/type = "transform"
tracks/7/path = NodePath("Armature/Skeleton:right_thumb_base")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = PoolRealArray( 0, 1, -6.51926e-09, -7.45058e-09, 2.91038e-08, -1.64686e-06, -0.0871557, 1.31153e-06, 0.996195, 1, 1, 1 )
tracks/8/type = "transform"
tracks/8/path = NodePath("Armature/Skeleton:right_fingers_head")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = PoolRealArray( 0, 1, 0, -3.72529e-09, 0, -3.1665e-08, -5.58794e-09, -6.34464e-09, 1, 1, 1, 1 )
tracks/9/type = "transform"
tracks/9/path = NodePath("Armature/Skeleton:right_fingers_base")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = PoolRealArray( 0, 1, 1.49012e-08, 0, -2.98023e-08, -7.45058e-09, -2.23517e-08, -2.79397e-09, 1, 1, 1, 1 )
tracks/10/type = "transform"
tracks/10/path = NodePath("Armature/Skeleton:right_hand")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = PoolRealArray( 0, 1, 0, 0, 0, -0.0559862, -0.164802, -0.072432, 0.982069, 1, 1, 1 )
tracks/11/type = "transform"
tracks/11/path = NodePath("Armature/Skeleton:right_forearm")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = PoolRealArray( 0, 1, -5.58794e-09, 0, 0, -0.42147, 0.0346284, -0.139579, 0.895367, 1, 1, 1 )
tracks/12/type = "transform"
tracks/12/path = NodePath("Armature/Skeleton:right_upper_arm")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = PoolRealArray( 0, 1, 7.45058e-09, 0, 4.65661e-10, -0.263863, 0.0275448, 0.418639, 0.868539, 1, 1, 1 )
tracks/13/type = "transform"
tracks/13/path = NodePath("Armature/Skeleton:right_clavicle")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = PoolRealArray( 0, 1, 0, 0, 0, -1.08768e-07, 5.58794e-08, -5.40167e-08, 1, 1, 1, 1 )
tracks/14/type = "transform"
tracks/14/path = NodePath("Armature/Skeleton:left_fingers_end")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/keys = PoolRealArray( 0, 1, -3.66708e-09, 1.11759e-08, -2.9806e-08, -2.19734e-08, 5.82077e-11, -2.44907e-09, 1, 1, 1, 1 )
tracks/15/type = "transform"
tracks/15/path = NodePath("Armature/Skeleton:left_fingers_base")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/keys = PoolRealArray( 0, 1, -1.8772e-09, 0, -2.98023e-08, -7.45058e-09, -7.45058e-09, -5.68107e-08, 1, 1, 1, 1 )
tracks/16/type = "transform"
tracks/16/path = NodePath("Armature/Skeleton:left_thumb_end")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/keys = PoolRealArray( 0, 1, -1.49012e-08, 7.45058e-09, -2.98023e-08, 1.04774e-08, 5.58794e-09, 4.48381e-10, 1, 1, 1, 1 )
tracks/17/type = "transform"
tracks/17/path = NodePath("Armature/Skeleton:left_thunb_base")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/imported = false
tracks/17/enabled = true
tracks/17/keys = PoolRealArray( 0, 1, 7.91624e-09, 0, 4.65661e-10, -1.63913e-07, -1.49012e-08, 1.86264e-09, 1, 1, 1, 1 )
tracks/18/type = "transform"
tracks/18/path = NodePath("Armature/Skeleton:left_hand")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/imported = false
tracks/18/enabled = true
tracks/18/keys = PoolRealArray( 0, 1, -2.98023e-08, -1.49012e-08, 1.49012e-08, 0.214606, -0.472254, 0.106959, 0.848222, 1, 1, 1 )
tracks/19/type = "transform"
tracks/19/path = NodePath("Armature/Skeleton:left_forearm")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/imported = false
tracks/19/enabled = true
tracks/19/keys = PoolRealArray( 0, 1, -2.98023e-08, -2.98023e-08, 0, -0.274527, 0.133859, -0.172067, 0.936541, 1, 1, 1 )
tracks/20/type = "transform"
tracks/20/path = NodePath("Armature/Skeleton:left_upper_arm")
tracks/20/interp = 1
tracks/20/loop_wrap = true
tracks/20/imported = false
tracks/20/enabled = true
tracks/20/keys = PoolRealArray( 0, 1, -1.49012e-08, 7.45058e-09, -4.65661e-10, -0.356153, 0.148017, 0.125353, 0.914075, 1, 1, 1 )
tracks/21/type = "transform"
tracks/21/path = NodePath("Armature/Skeleton:left_clavicle")
tracks/21/interp = 1
tracks/21/loop_wrap = true
tracks/21/imported = false
tracks/21/enabled = true
tracks/21/keys = PoolRealArray( 0, 1, -1.53668e-08, -7.45058e-09, -5.96046e-08, 1.30865e-07, 1.49012e-08, 9.20845e-08, 1, 1, 1, 1 )
tracks/22/type = "transform"
tracks/22/path = NodePath("Armature/Skeleton:head")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
tracks/22/enabled = true
tracks/22/keys = PoolRealArray( 0, 1, 1.81899e-12, 1.19209e-07, -7.45058e-09, 0.0187419, -0.0929371, -0.013453, 0.995405, 1, 1, 1 )
tracks/23/type = "transform"
tracks/23/path = NodePath("Armature/Skeleton:neck")
tracks/23/interp = 1
tracks/23/loop_wrap = true
tracks/23/imported = false
tracks/23/enabled = true
tracks/23/keys = PoolRealArray( 0, 1, 0, -5.96046e-08, -7.45058e-09, -3.72529e-09, 3.63798e-12, 4.66571e-10, 1, 1, 1, 1 )
tracks/24/type = "transform"
tracks/24/path = NodePath("Armature/Skeleton:spine_2")
tracks/24/interp = 1
tracks/24/loop_wrap = true
tracks/24/imported = false
tracks/24/enabled = true
tracks/24/keys = PoolRealArray( 0, 1, 8.52651e-14, 0, 0, 0.0103858, -0.0187843, 0.0253593, 0.999448, 1, 1, 1 )
tracks/25/type = "transform"
tracks/25/path = NodePath("Armature/Skeleton:spine_1")
tracks/25/interp = 1
tracks/25/loop_wrap = true
tracks/25/imported = false
tracks/25/enabled = true
tracks/25/keys = PoolRealArray( 0, 1, 0, 0, 0, -0.012725, -0.0103474, -0.0247905, 0.999558, 1, 1, 1 )
tracks/26/type = "transform"
tracks/26/path = NodePath("Armature/Skeleton:spine")
tracks/26/interp = 1
tracks/26/loop_wrap = true
tracks/26/imported = false
tracks/26/enabled = true
tracks/26/keys = PoolRealArray( 0, 1, 3.72529e-09, 0, 7.45058e-09, 0.0248872, -0.00465499, -0.004432, 0.99967, 1, 1, 1 )
tracks/27/type = "transform"
tracks/27/path = NodePath("Armature/Skeleton:pelvis")
tracks/27/interp = 1
tracks/27/loop_wrap = true
tracks/27/imported = false
tracks/27/enabled = true
tracks/27/keys = PoolRealArray( 0, 1, 0, -0.673836, -3.17945e-07, 0.690454, -0.152554, -0.152554, 0.690454, 1, 1, 1 )
tracks/28/type = "transform"
tracks/28/path = NodePath("Armature/Skeleton:root")
tracks/28/interp = 1
tracks/28/loop_wrap = true
tracks/28/imported = false
tracks/28/enabled = true
tracks/28/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
start_frame_index = 0
keyframe/0/name = ""
keyframe/0/animation_keyframe_index = 30
keyframe/0/next_keyframe = -1
keyframe/0/transition = 1.0
keyframe/0/time = 1.0
keyframe/0/position = Vector2( 220, 0 )
