tool
extends Building

export (EntityData) var trainer : EntityData
export (EntityData) var vendor : EntityData

func _instance(p_seed, p_instance):
	._instance(p_seed, p_instance)
	
	p_instance.trainer = trainer
	p_instance.vendor = vendor
	
	return p_instance

func _generate_terra_chunk(chunk : TerraChunk, spawn_mobs : bool):
	if !spawn_mobs:
		return
	
	if trainer == null || vendor == null:
		return
	
	if chunk.position_x == 0 && chunk.position_z == 0:
		var pos : Vector3 = Vector3(4 * chunk.voxel_scale, 8 * chunk.voxel_scale, 4 * chunk.voxel_scale)
		
		ESS.entity_spawner.spawn_mob(trainer.id, 1, pos)

		pos = Vector3(2 * chunk.voxel_scale, 8 * chunk.voxel_scale, 2 * chunk.voxel_scale)
		
		ESS.entity_spawner.spawn_mob(vendor.id, 1, pos)
