From e3bad1dc085238e8535975a609bd6d1deaefdc42 Mon Sep 17 00:00:00 2001 From: Relintai Date: Tue, 28 Jul 2020 17:41:04 +0200 Subject: [PATCH] Add Broken Seals and my more advanced engine modules Entity Spell System, Texture Packer, Voxelman, and the demo project for voxelman (The Tower). --- README.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/README.md b/README.md index a3c18db..78c563b 100644 --- a/README.md +++ b/README.md @@ -58,6 +58,7 @@ A curated list of [free/libre](https://www.gnu.org/philosophy/free-sw.html) game ### 3D +- [Broken Seals](https://github.com/Relintai/broken_seals) - A work-in-progress third person action RPG with multiplayer support (Godot 3.2 - needs custom engine modules). - [Cheese Hunter](https://github.com/khairul169/cheese-hunter) - A game for Godot Engine Jam of March 2016 (Godot 2.1). - [Meteorite](https://github.com/Bauxitedev/meteorite) - A lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018 (Godot 3.0). - [Rapid Rescue](https://github.com/Azza292/RapidRescue) - Rapid Rescue is a local multiplayer strategy game inspired by Labyrinth (Godot 3.1). @@ -89,6 +90,7 @@ A curated list of [free/libre](https://www.gnu.org/philosophy/free-sw.html) game - [OpenRPG](https://github.com/GDquest/godot-open-rpg) - JRPG-style game demo and template (Godot 3.1). - [Pathfinding 2d](https://github.com/FEDE0D/godot-pathfinding2d-demo) - A demo project demonstrating pathfinding using a tilemap (Godot 2.1). - [Realistic Water Shader](https://github.com/godot-extended-libraries/godot-realistic-water) - Realistic 3D water shader with foam and caustics (Godot 3.1). +- [The Tower](https://github.com/Relintai/the_tower) - A voxel-based parkour game to show the capabilities of the Voxelman module (Godot 3.2). - [UDP Snapshot interpolation](https://github.com/empyreanx/godot-snapshot-interpolation-demo) - Lets you connect to a server and view networked physics (Godot 2.1). - [UDP State synchronization](https://github.com/empyreanx/godot-state-sync-demo) - A more efficient networking demo than the snapshot interpolation one (Godot 2.1). - [Voxel Game](https://github.com/toger5/Godot-Voxel-Game-MineCraftClone) - Minecraft-like voxel terrain demo (Godot 2.1). @@ -123,6 +125,7 @@ A curated list of [free/libre](https://www.gnu.org/philosophy/free-sw.html) game *Stuff integrated into Godot core (C++).* +- [Entity Spell System](https://github.com/Relintai/entity_spell_system) - An entity and spell system for complex (optionally multiplayer) RPGs (Godot 3.2, 4.0). - [FMOD Integration](https://github.com/alexfonseka/godot-fmod-integration) - Module to integrate the FMOD audio engine in Godot. - [godot-anl](https://github.com/Xrayez/godot-anl) - A wrapper for [Accidental Noise Library](https://github.com/JTippetts/accidental-noise-library) with a visual noise editing support. - [godot-python](https://github.com/touilleMan/godot-python) - Python support for Godot 3. @@ -137,6 +140,8 @@ A curated list of [free/libre](https://www.gnu.org/philosophy/free-sw.html) game - [pugixml](https://github.com/GodotExplorer/pugixml) - [pugixml](https://pugixml.org/) wrap for Godot. - [RawPacker](https://github.com/empyreanx/rawpacker) - Simple binary packing/unpacking for RawArray. - [spine](https://github.com/GodotExplorer/spine) - [Spine](http://esotericsoftware.com/) animation support module. +- [Texture Packer](https://github.com/Relintai/texture_packer) - Tools to layer, pack, and merge textures at runtime (Godot 3.2, 4.0). +- [Voxelman](https://github.com/Relintai/voxelman) - A voxel engine with more focus on editor integration, gameplay-related features, and extendability (Godot 3.2, 4.0). - [WaterSplash 2D node](https://github.com/laverneth/water) ## Plugins and scripts