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Remove projects made with Godot 2.0
Those projects haven't been updated in a long time and usually don't run well in Godot 2.1.
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@ -57,10 +57,8 @@ A curated list of [free/libre](https://www.gnu.org/philosophy/free-sw.html) game
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- [Cheese Hunter](https://github.com/khairul169/cheese-hunter) - A game for Godot Engine Jam of March 2016 (Godot 2.1).
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- [Meteorite](https://github.com/Bauxitedev/meteorite) - A lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018 (Godot 3.0).
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- [MouseBoat](https://github.com/CowThing/MouseBoat) - Play as a mouse and sail around a pond. Cast your rod and try to catch some fish (Godot 2.0).
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- [Rapid Rescue](https://github.com/Azza292/RapidRescue) - Rapid Rescue is a local multiplayer strategy game inspired by Labyrinth (Godot 3.1).
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- [Super Tux Party](https://anti.itch.io/super-tux-party) - A free/libre and open-source party game that is meant to replicate the feel of games such as Mario Party (Godot 3.1).
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- [Veraball](https://github.com/Veraball/veraball) - Free "roll the ball" game. Collect coins and reach the finish, without falling out of the level (Godot 2.0).
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## Projects
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@ -73,9 +71,7 @@ A curated list of [free/libre](https://www.gnu.org/philosophy/free-sw.html) game
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*Demos to learn GDScript, its concepts, and various game features.*
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- [Cave generator](https://gitlab.com/TeddyDD/Godot-Cave-Generato) - Simple cave generator utilizing the cellular automata method (Godot 2.0).
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- [FPS Test](https://github.com/Calinou/fps-test) - A singleplayer FPS test. Physics work, but there are no enemies and no proper shooting (Godot 2.1).
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- [HTTP Server](https://github.com/KOBUGE-Games/godot-httpd) - A HTTP 1.0 file server (Godot 2.0).
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- [Open Source A-RPG Demo](https://github.com/GDQuest/godot-make-pro-2d-games) - RPG demo (Godot 3.0).
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- [OpenRPG](https://github.com/GDquest/godot-open-rpg) - JRPG-style game demo and template (Godot 3.1).
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- [Pathfinding 2d](https://github.com/FEDE0D/godot-pathfinding2d-demo) - A demo project demonstrating pathfinding using a tilemap (Godot 2.1).
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