From c1d486da0d73e30d8fbb0114834e2401db7a49ed Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 3 Apr 2020 21:50:15 +0200 Subject: [PATCH] Add Godot Game Tools by @vini-guerrero This closes #112. --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 072ddb7..0531d13 100644 --- a/README.md +++ b/README.md @@ -151,6 +151,7 @@ A curated list of [free/libre](https://www.gnu.org/philosophy/free-sw.html) game - [godotccd](https://github.com/TheSHEEEP/godotccd) - Fast 3D collision checks in Godot using libccd (Godot 3.2, 3.1). - [godotdetour](https://github.com/TheSHEEEP/godotdetour) - A GDNative implementation of the detour/detourcrowd library (Godot 3.2). - [GodotPhoenixChannels](https://github.com/alfredbaudisch/GodotPhoenixChannels) - A GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework (Godot 3.1). +- [Godot Game Tools](https://github.com/vini-guerrero/Godot_Game_Tools) - Blender plugin to ease importing assets into Godot. - [Godot Mixing Desk](https://github.com/kyzfrintin/Godot-Mixing-Desk) - Make procedural sound and adaptive/procedural music with a few nodes and a couple lines of code (Godot 3.1). - [Godot NExt](https://github.com/willnationsdev/godot-next) - A set of basic node extensions (Godot 3.1). - [GodotNotificationCenter](https://github.com/didier-v/GodotNotificationCenter) - A notification center (Godot 3.1).