diff --git a/README.md b/README.md index 501287c..6f07865 100644 --- a/README.md +++ b/README.md @@ -66,7 +66,7 @@ A curated list of [free/libre](https://www.gnu.org/philosophy/free-sw.html) game *Non-game projects made with Godot (tools/utilities).* - [Pixelorama](https://github.com/Orama-Interactive/Pixelorama) - 2D pixel art editor (Godot 3.1). -- [Material Maker](https://github.com/RodZill4/godot-procedural-textures) - Create PBR materials procedurally (similar to Substance Designer) (Godot 3.1). +- [Material Maker](https://github.com/RodZill4/material-maker) - Create PBR materials procedurally (similar to Substance Designer) (Godot 3.1). ## Templates @@ -155,7 +155,7 @@ A curated list of [free/libre](https://www.gnu.org/philosophy/free-sw.html) game - [gterm](https://github.com/TeddyDD/gterm) - GUI control that draws something similar to \*nix terminal emulators (Godot 2.1). - [GUT](https://github.com/bitwes/Gut) - Utility for writing unit tests in GDScript (Godot 3.x). - [Polygon Merge](https://github.com/ScyDev/Godot-Scripts) - Merge polygons. -- [Qodot](https://github.com/Shfty/Qodot) - Quake `.map` file support for Godot. Lets you use [TrenchBroom](https://kristianduske.com/trenchbroom/) for level design. (Godot 3.1). +- [Qodot](https://github.com/Shfty/qodot-plugin) - Quake `.map` file support for Godot. Lets you use [TrenchBroom](https://kristianduske.com/trenchbroom/) for level design. (Godot 3.1). - [Simplex 2D/3D](https://github.com/OvermindDL1/Godot-Helpers) - Simplex deterministic noise functions. - [Scrolling Background](https://github.com/dploeger/godot-scrollingbackground) - A scrolling background node (Godot 2.1). - [SMRT-Godot](https://github.com/brunosxs/SMRT-Godot) - A dialog system and editor fairly customizable, a nice fit for story-driven games (Godot 3.0).