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Add godot-gdscript-toolkit and its VSCode plugin
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@ -180,6 +180,7 @@ A curated list of [free/libre](https://www.gnu.org/philosophy/free-sw.html) game
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- [Vim](https://github.com/calviken/vim-gdscript3) - Syntax highlighting, autocompletion and linting. Also supports the Godot shader language.
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- [Visual Studio Code](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools) - Comes with a wealth of features to make your programming experience as comfortable as possible.
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- [GUT Visual Studio Code Extension](https://github.com/bitwes/gut-extension) - Run GUT framework unit/integration tests directly from the Visual Studio Code Editors.
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- [gdformat Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=Razoric.gdscript-toolkit-formatter) - Formatter for GDScript in Visual Studio Code (Godot 3.x).
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## Godot script editor syntax themes
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@ -203,6 +204,7 @@ A curated list of [free/libre](https://www.gnu.org/philosophy/free-sw.html) game
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- [`gd-com` npm package](https://www.npmjs.com/package/@gd-com/utils) - Communicate with Godot clients using Node.js.
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- [godot-ci](https://github.com/aBARICHELLO/godot-ci) - Docker image to export Godot games through CI. Includes GitLab CI script example.
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- [godot.sh](https://github.com/adolson/godot-stuff/blob/master/godot.sh) - Script that automatically downloads and launches latest version of Godot, or compiles and launches the Git `master` branch.
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- [godot-gdscript-toolkit](https://github.com/Scony/godot-gdscript-toolkit) - Independent set of command line tools for working with GDScript - parser, linter and formatter (Godot 3.x).
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- [godot-wrapper](https://github.com/nsrosenqvist/godot-wrapper) - Script that helps Debian and Ubuntu users install and use Godot.
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- [joystick-mapping](https://github.com/Hinsbart/joystick-mapping) - Tool to generate gamepad mappings for all supported platforms.
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- [replicate-file.sh](https://github.com/adolson/godot-stuff/blob/master/replicate-file.sh) - Script to update copies of a file with one master file.
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