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https://github.com/Relintai/archivr.git
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Initial project setup.
This commit is contained in:
parent
8fda66684f
commit
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@ -1,3 +1,7 @@
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[gd_scene format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://gui/ProjectGUI.tscn" type="PackedScene" id=1]
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[node name="Main" type="Node"]
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[node name="ProjectGUI" parent="." instance=ExtResource( 1 )]
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16
game/downloader/DownloadManager.gd
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16
game/downloader/DownloadManager.gd
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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6
game/downloader/DownloadManager.tscn
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6
game/downloader/DownloadManager.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://downloader/DownloadManager.gd" type="Script" id=1]
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[node name="DownloadManager" type="Node"]
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script = ExtResource( 1 )
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16
game/gui/ProjectGUI.gd
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16
game/gui/ProjectGUI.gd
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extends PanelContainer
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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8
game/gui/ProjectGUI.tscn
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8
game/gui/ProjectGUI.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://gui/ProjectGUI.gd" type="Script" id=1]
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[node name="ProjectGUI" type="PanelContainer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 1 )
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@ -15,6 +15,13 @@ config/description="Web Site archiver"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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[autoload]
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Settings="*res://settings/Settings.tscn"
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DownloadManager="*res://downloader/DownloadManager.tscn"
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ProjectManager="*res://projects/ProjectManager.tscn"
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ProjectServeManager="*res://serve/ProjectServeManager.tscn"
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[physics]
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common/enable_pause_aware_picking=true
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16
game/projects/ProjectManager.gd
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16
game/projects/ProjectManager.gd
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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6
game/projects/ProjectManager.tscn
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6
game/projects/ProjectManager.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://projects/ProjectManager.gd" type="Script" id=1]
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[node name="ProjectManager" type="Node"]
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script = ExtResource( 1 )
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16
game/serve/ProjectServeManager.gd
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16
game/serve/ProjectServeManager.gd
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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6
game/serve/ProjectServeManager.tscn
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6
game/serve/ProjectServeManager.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://serve/ProjectServeManager.gd" type="Script" id=1]
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[node name="ProjectServeManager" type="Node"]
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script = ExtResource( 1 )
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16
game/settings/Settings.gd
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16
game/settings/Settings.gd
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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6
game/settings/Settings.tscn
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6
game/settings/Settings.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://settings/Settings.gd" type="Script" id=1]
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[node name="Settings" type="Node"]
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script = ExtResource( 1 )
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