Initial project setup.

This commit is contained in:
Relintai 2023-04-07 13:04:22 +02:00
parent 8fda66684f
commit e36fe49f77
12 changed files with 124 additions and 1 deletions

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@ -1,3 +1,7 @@
[gd_scene format=2]
[gd_scene load_steps=2 format=2]
[ext_resource path="res://gui/ProjectGUI.tscn" type="PackedScene" id=1]
[node name="Main" type="Node"]
[node name="ProjectGUI" parent="." instance=ExtResource( 1 )]

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@ -0,0 +1,16 @@
extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://downloader/DownloadManager.gd" type="Script" id=1]
[node name="DownloadManager" type="Node"]
script = ExtResource( 1 )

16
game/gui/ProjectGUI.gd Normal file
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@ -0,0 +1,16 @@
extends PanelContainer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

8
game/gui/ProjectGUI.tscn Normal file
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@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://gui/ProjectGUI.gd" type="Script" id=1]
[node name="ProjectGUI" type="PanelContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )

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@ -15,6 +15,13 @@ config/description="Web Site archiver"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[autoload]
Settings="*res://settings/Settings.tscn"
DownloadManager="*res://downloader/DownloadManager.tscn"
ProjectManager="*res://projects/ProjectManager.tscn"
ProjectServeManager="*res://serve/ProjectServeManager.tscn"
[physics]
common/enable_pause_aware_picking=true

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@ -0,0 +1,16 @@
extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://projects/ProjectManager.gd" type="Script" id=1]
[node name="ProjectManager" type="Node"]
script = ExtResource( 1 )

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@ -0,0 +1,16 @@
extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://serve/ProjectServeManager.gd" type="Script" id=1]
[node name="ProjectServeManager" type="Node"]
script = ExtResource( 1 )

16
game/settings/Settings.gd Normal file
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@ -0,0 +1,16 @@
extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://settings/Settings.gd" type="Script" id=1]
[node name="Settings" type="Node"]
script = ExtResource( 1 )