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Relintai
3ae797661e
-Already done: -Levelling to 61. -Shaman gear 16-61. -Mage gear to some degree, Some lock, druid items. -Hunter gear up to ZG. -Hopefully all MC spells are disabled in the 1-60 range. -Added hacks to non working bosses. -Vendors are spawned in, in instances. -Basic gear vendor. -Fix for the allclass patch.
33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
The "leecher" came to come and post a fix for your patch, this will fix the 0 display id for the new classes when you spawn totems with a shaman.
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Totem fix: Here is simple and quick fix, delete this from your totem.cpp and presto you will have normal displays for your totems.
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Code:
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// set display id depending on caster's race
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SetDisplayId(m_owner->GetModelForTotem(PlayerTotemType(m_Properties->Id)));
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Alternative fix, so horde have proper display id's for their totems, not just alli ones. (Just copy the horde/alli display id's here and add a new field for each missing race and recompile your core.)
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Code:
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src\server\game\Entities\Unit\Unit.cpp
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uint32 Unit::GetModelForTotem(PlayerTotemType totemType)
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{
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switch (getRace())
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{
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case RACE_ORC:
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{
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switch (totemType)
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{
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case SUMMON_TYPE_TOTEM_FIRE: // fire
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return 30758;
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case SUMMON_TYPE_TOTEM_EARTH: // earth
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return 30757;
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case SUMMON_TYPE_TOTEM_WATER: // water
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return 30759;
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case SUMMON_TYPE_TOTEM_AIR: // air
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return 30756;
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Enjoy! |