Relintais-Enemy-Kooldown-Tr.../data/interruptbar.lua
Relintai c3d45d6a9b -Fixed a typo, now the combatlog fix properly works.
-Fixed a typo, now the bars gets properly cleaned up.
-Fixed a bug, where some aura-spells were added twice to the interruptbar. (Like Shadowpriest silence.)
-Started work on the warnframe.
Ported from the TBC version.
2016-05-10 11:19:38 +02:00

246 lines
7.0 KiB
Lua

local band = bit.band
Rekt.interrupts = {
["count"] = 0,
["spells"] = {}
}
function Rekt:AddInterruptCD(cooldown, srcFlags)
local db = Rekt.db.profile;
if not db["selfIBCDRegister"] then
if not (band(srcFlags, 0x00000040) == 0x00000040) then
return;
end
end
local ir = Rekt.interrupts;
ir["count"] = ir["count"] + 1;
if not ir["spells"] then
ir["spells"] = {};
end
ir["spells"][ir["count"]] = cooldown;
Rekt:ReassignIBCds();
end
function Rekt:CreateInterruptBarFrames()
for i = 1, 23 do
local frame = CreateFrame("Frame", nil, UIParent, nil);
frame:SetFrameStrata("MEDIUM");
frame:SetWidth(150);
frame:SetHeight(150);
if i == 1 then
frame:SetScript("OnUpdate", function() self:OnInterruptBarUpdate() end)
end
local text = frame:CreateTexture();
text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
text:SetAllPoints(frame);
frame.texture = text;
local CoolDown = CreateFrame("Cooldown", "RektIBCoolDown" .. i, frame);
CoolDown:SetAllPoints()
CoolDown:SetCooldown(GetTime(), 50);
frame:Hide();
local colorframe = CreateFrame("Frame", nil, UIParent, nil);
colorframe:SetFrameStrata("BACKGROUND");
colorframe:SetWidth(150);
colorframe:SetHeight(150);
colorframe:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
--edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 0,
--insets = { left = 4, right = 4, top = 4, bottom = 4 }});
insets = nil});
colorframe:Hide();
Rekt.frames["interruptbar"][i] = {}
Rekt.frames["interruptbar"][i]["frame"] = frame;
Rekt.frames["interruptbar"][i]["texture"] = text;
Rekt.frames["interruptbar"][i]["cooldown"] = CoolDown;
Rekt.frames["interruptbar"][i]["colorframe"] = colorframe;
end
end
function Rekt:OnInterruptBarUpdate()
if Rekt:UpdateIBCDs() then
Rekt:ReassignIBCds();
end
end
function Rekt:UpdateIBCDs()
if self.interrupts["count"] == 0 then
return;
end
if not self.interrupts["spells"] then
return;
end
local t = GetTime();
local found = false;
local count = 0;
--let's check if one of the cooldowns finished
for k, v in pairs(self.interrupts["spells"]) do
if v[2] <= t then
self.interrupts["spells"][k] = nil;
count = count + 1;
found = true;
end
end
if found then
self.interrupts["count"] = self.interrupts["count"] - count;
--self:Print("Count:" .. count .. " self.interruptscount: " .. self.interrupts["count"]);
self.interrupts["spells"] = Rekt:NormalizeTable(self.interrupts["spells"]);
end
return found;
end
--This function will remap the given table to be sequential
--meaning: [0] = 5, [1] = nil, [2] = 4, will become [0] = 5, [1] = 4, [2] = nil
function Rekt:NormalizeTable(table)
if not table then return; end
local tmp = {};
--make the tmp table
local i = 1;
for k, v in pairs(table) do
if v then
tmp[i] = v;
i = i + 1;
end
end
--self:Print("normalize i: " .. i);
return tmp;
end
--Refreshes the frames
function Rekt:ReassignIBCds()
local db = Rekt.db.profile;
--first hide all
for i = 1, 23 do
local frame = Rekt.frames["interruptbar"][i]["frame"];
frame:Hide();
local colorframe = Rekt.frames["interruptbar"][i]["colorframe"];
colorframe:Hide();
end
--check if frames are unlocked
if not db["locked"] then return end;
if self.interrupts["count"] == 0 then
return;
end
if not self.interrupts["spells"] then
return;
end
--update cds
Rekt:UpdateIBCDs();
--sort them
local tmp = Rekt:SortIBCDs();
--let's fill them up
local i = 1;
for k, v in ipairs(tmp) do
local frame = Rekt.frames["interruptbar"][i]["frame"];
local text = Rekt.frames["interruptbar"][i]["texture"];
text:SetTexture(v["spellIcon"]);
local CoolDown = Rekt.frames["interruptbar"][i]["cooldown"];
CoolDown:SetCooldown(v["currentTime"], v["cd"]);
frame:Show();
if (db["interruptbar"]["colorframeenabled"]) then
local colorframe = Rekt.frames["interruptbar"][i]["colorframe"];
--self:Print(v["spellID"] .. " cat: " .. v["spellCategory"]);
colorframe:SetBackdropColor(db["color"][v["spellCategory"]]["r"],
db["color"][v["spellCategory"]]["g"],
db["color"][v["spellCategory"]]["b"],
db["color"][v["spellCategory"]]["a"]);
colorframe:Show();
end
i = i + 1;
end
end
function Rekt:SortIBCDs()
if self.interrupts["count"] == 0 then
return;
end
if not self.interrupts["spells"] then
return;
end
local db = Rekt.db.profile;
local ir = Rekt.interrupts;
local tmp = {};
--make the tmp table
local i = 1;
for k, v in pairs(ir["spells"]) do
if v then
tmp[i] = {
currentTime = v[1],
endTime = v[2],
cd = v[3],
spellIcon = v[4],
spellID = v[5],
spellCategory = v[6]
};
--self:Print(v[1] .. v[2] .. v[3] .. v[4] .. v[5])
--self:Print(tmp[i]["currentTime"] .. " " .. tmp[i]["endTime"] .. " " .. tmp[i]["cd"]);-- .. " " .. tmp[i][4] .. " " .. tmp[i][5])
i = i + 1;
end
end
if not tmp then return end;
if not db["cdtypesortorder"]["enabled"] then
if db["interruptbar"]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
table.sort(tmp, function(a, b) return Rekt:ComparerAscendingCDLeft(a, b) end);
elseif db["interruptbar"]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
table.sort(tmp, function(a, b) return Rekt:ComparerDescendingCDLeft(a, b) end);
elseif db["interruptbar"]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
table.sort(tmp, function(a, b) return Rekt:ComparerAscendingCDTotal(a, b) end);
elseif db["interruptbar"]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
table.sort(tmp, function(a, b) return Rekt:ComparerDescendingCDTotal(a, b) end);
elseif db["interruptbar"]["sortOrder"] == "5" then --["5"] = "Recent first",
table.sort(tmp, function(a, b) return Rekt:ComparerRecentFirst(a, b) end);
elseif db["interruptbar"]["sortOrder"] == "6" then --["6"] = "Recent Last",
table.sort(tmp, function(a, b) return Rekt:ComparerRecentLast(a, b) end);
end --["7"] = "No order"
else
if db["interruptbar"]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
table.sort(tmp, function(a, b) return Rekt:ComparerAscendingCDLeftT(a, b) end);
elseif db["interruptbar"]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
table.sort(tmp, function(a, b) return Rekt:ComparerDescendingCDLeftT(a, b) end);
elseif db["interruptbar"]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
table.sort(tmp, function(a, b) return Rekt:ComparerAscendingCDTotalT(a, b) end);
elseif db["interruptbar"]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
table.sort(tmp, function(a, b) return Rekt:ComparerDescendingCDTotalT(a, b) end);
elseif db["interruptbar"]["sortOrder"] == "5" then --["5"] = "Recent first",
table.sort(tmp, function(a, b) return Rekt:ComparerRecentFirstT(a, b) end);
elseif db["interruptbar"]["sortOrder"] == "6" then --["6"] = "Recent Last",
table.sort(tmp, function(a, b) return Rekt:ComparerRecentLastT(a, b) end);
end --["7"] = "No order"
end
return tmp;
end