mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-08 10:12:11 +01:00
675 lines
21 KiB
Lua
675 lines
21 KiB
Lua
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local aceDBOptions = LibStub("AceDBOptions-3.0")
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function Vect:GetVectOptions()
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local db = self.db.profile;
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local options = {
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type = "group", name = "Vect", childGroups = "tab",
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args = {
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enabled = {
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type = "toggle", name = "Enabled", desc = "Enable/Disable the addon", order = 0,
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get = function() return Vect:isEnabled() end,
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set = function(_, v)
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Vect:setEnabledOrDisabled(v);
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end
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},
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lock = {
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type = "toggle", name = "Lock", desc = "Uncheck to move the frames", order = 1,
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get = function() return Vect:isLocked() end,
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set = function(_, v)
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db.locked = v;
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if v then Vect:LockFrames() else Vect:UnlockFrames() end;
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end
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},
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targetandfocus = {
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type = "group", name = "CDs", desc = "Cooldown frame's settings.", childGroups = "tab", order = 2,
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args = Vect:getTargetandFocusOptions();
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},
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droptions = {
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type = "group", name = "DRs", desc = "DR frame's settings.", childGroups = "tab",order = 3,
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args = Vect:getDROptions();
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},
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coloroptions = {
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type = "group", name = "Global", desc = "Global settings.", childGroups = "tab",order = 4,
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args = Vect:getGlobalOptions()
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},
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debugoptions = {
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type = "group", name = "Debug", desc = "Debug settings.", childGroups = "tab", order = 5,
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args = Vect:getDebugOptions();
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},
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profileoptions = aceDBOptions:GetOptionsTable(self.db)
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}
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}
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return options;
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end
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--order 10-20
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function Vect:getTargetandFocusOptions()
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local args = {
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targetHeader = {
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type = "header", name = "Target's settings", order = 10
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},
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targettoggle = {
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type = "toggle", name = "Target", desc = "Enable/Disable showing the target's cooldowns", order = 11,
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get = function() return Vect:isPartEnabled("target") end,
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set = function(_, v)
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Vect:SetPartEnabledOrDisabled("target", v);
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end
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},
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targetrange = {
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type = "range", name = "Target's size", order = 12, min = 10, max = 150, step = 1,
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get = function() return Vect:getFrameSize("target") end,
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set = function(_, v)
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Vect:setFrameSize("target", v);
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end
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},
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targetGrowSelect = {
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type = "select", style = "dropdown", name = "targetGrow",
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desc = "Change which way the target's cooldowns will grow", order = 13,
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values = {
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["1"] = "Up",
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["2"] = "Right",
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["3"] = "Down",
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["4"] = "Left"
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},
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get = function() return Vect:getGrowOrder("target") end,
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set = function(_, v)
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Vect:setGrowOrder("target", v);
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end
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},
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targetSortSelect = {
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type = "select", style = "dropdown", name = "targetSortOrder",
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desc = "Change the target's cooldowns's sort order", order = 14,
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values = {
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["1"] = "Ascending (CD left)",
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["2"] = "Descending (CD left)",
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["3"] = "Ascending (CD total)",
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["4"] = "Descending (CD total)",
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["5"] = "Recent first",
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["6"] = "Recent Last",
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["7"] = "No order"
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},
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get = function() return Vect:getSortOrder("target") end,
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set = function(_, v)
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Vect:setSortOrder("target", v);
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end
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},
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targetcolortoggle = {
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type = "toggle", name = "Colors", desc = "Enable/Disable showing the target's cooldown's colors.", order = 15,
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get = function() return Vect:getColorFrameEnabled("target") end,
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set = function(_, v)
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Vect:setColorFrameEnabled("target", v);
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end
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},
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targetcolorrange = {
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type = "range", name = "Target's Color size", order = 16, min = 1, max = 30, step = 1,
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get = function() return Vect:getColorFrameSize("target") end,
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set = function(_, v)
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Vect:setColorFrameSize("target", v);
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end
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},
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focusHeader = {
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type = "header", name = "Focus's settings", order = 17
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},
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focustoggle = {
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type = "toggle", name = "Focus", desc = "Enable/Disable showing the focus's cooldowns", order = 18,
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get = function() return Vect:isPartEnabled("focus") end,
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set = function(_, v)
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Vect:SetPartEnabledOrDisabled("focus", v);
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end
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},
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focusRange = {
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type = "range", name = "Focus's size", order = 19, min = 10, max = 150, step = 1,
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get = function() return Vect:getFrameSize("focus") end,
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set = function(_, v)
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Vect:setFrameSize("focus", v);
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end
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},
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focusGrowSelect = {
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type = "select", style = "dropdown", name = "focusGrow",
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desc = "Change which way the focus's cooldowns will grow", order = 20,
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values = {
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["1"] = "Up",
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["2"] = "Right",
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["3"] = "Down",
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["4"] = "Left"
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},
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get = function() return Vect:getGrowOrder("focus") end,
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set = function(_, v)
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Vect:setGrowOrder("focus", v);
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end
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},
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focusSortSelect = {
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type = "select", style = "dropdown", name = "focusSortOrder",
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desc = "Change the focus's cooldowns's sort order", order = 21,
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values = {
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["1"] = "Ascending (CD left)",
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["2"] = "Descending (CD left)",
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["3"] = "Ascending (CD total)",
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["4"] = "Descending (CD total)",
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["5"] = "Recent first",
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["6"] = "Recent Last",
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["7"] = "No order"
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},
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get = function() return Vect:getSortOrder("focus") end,
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set = function(_, v)
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Vect:setSortOrder("focus", v);
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end
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},
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focuscolortoggle = {
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type = "toggle", name = "Colors", desc = "Enable/Disable showing the target's cooldown's colors.", order = 22,
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get = function() return Vect:getColorFrameEnabled("focus") end,
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set = function(_, v)
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Vect:setColorFrameEnabled("focus", v);
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end
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},
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focuscolorrange = {
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type = "range", name = "Focus's Color size", order = 23, min = 1, max = 30, step = 1,
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get = function() return Vect:getColorFrameSize("focus") end,
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set = function(_, v)
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Vect:setColorFrameSize("focus", v);
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end
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},
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}
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return args;
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end
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--order 20-40
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function Vect:getDROptions()
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local args = {
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targetdrHeader = {
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type = "header", name = "Target's settings", order = 10
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},
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targetdrtoggle = {
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type = "toggle", name = "Enabled", desc = "Enable/Disable showing the target's DRs.", order = 11,
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get = function() return Vect:isPartEnabled("targetdr") end,
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set = function(_, v)
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Vect:SetDRPartEnabledOrDisabled("targetdr", v);
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end
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},
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targetdrrange = {
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type = "range", name = "Target's DRs size", order = 12, min = 10, max = 150, step = 1,
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get = function() return Vect:getFrameSize("targetdr") end,
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set = function(_, v)
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Vect:setFrameSize("targetdr", v);
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end
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},
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targetdrGrowSelect = {
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type = "select", style = "dropdown", name = "targetDRGrow",
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desc = "Change which way the target's cooldowns will grow", order = 13,
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values = {
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["1"] = "Up",
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["2"] = "Right",
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["3"] = "Down",
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["4"] = "Left"
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},
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get = function() return Vect:getGrowOrder("targetdr") end,
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set = function(_, v)
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Vect:setDRGrowOrder("targetdr", v);
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end
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},
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targetdrSortSelect = {
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type = "select", style = "dropdown", name = "targetDRSortOrder",
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desc = "Change the target's DR's sort order", order = 14,
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values = {
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["1"] = "Ascending (CD left)",
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["2"] = "Descending (CD left)",
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["3"] = "Ascending (CD total)",
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["4"] = "Descending (CD total)",
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["5"] = "Recent first",
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["6"] = "Recent Last",
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["7"] = "No order"
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},
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get = function() return Vect:getSortOrder("targetdr") end,
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set = function(_, v)
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Vect:setSortOrder("targetdr", v);
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end
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},
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targetdrnumsizerange = {
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type = "range", name = "Number's size", desc = "Target's DR's Number's size. Set it to 0 to disable it!",
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order = 15, min = 1, max = 30, step = 1,
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get = function() return Vect:getDRNumSize("targetdr") end,
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set = function(_, v)
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Vect:setDRNumSize("targetdr", v);
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end
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},
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targetdrnumposselect = {
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type = "select", style = "dropdown", name = "targetDRNumPos",
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desc = "Change the target's DR's number's position.", order = 16,
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values = {
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["1"] = "Up",
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["2"] = "Right",
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["3"] = "Down",
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["4"] = "Left",
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["5"] = "Middle"
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},
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get = function() return Vect:getDRNumPosition("targetdr") end,
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set = function(_, v)
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Vect:setDRNumPosition("targetdr", v);
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end
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},
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focusdrHeader = {
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type = "header", name = "Focus's settings", order = 17
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},
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focusdrtoggle = {
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type = "toggle", name = "Enabled", desc = "Enable/Disable showing the focus's DRs.", order = 18,
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get = function() return Vect:isPartEnabled("focusdr") end,
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set = function(_, v)
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Vect:SetDRPartEnabledOrDisabled("focusdr", v);
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end
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},
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focusdrRange = {
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type = "range", name = "Focus's size", order = 19, min = 10, max = 150, step = 1,
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get = function() return Vect:getFrameSize("focusdr") end,
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set = function(_, v)
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Vect:setFrameSize("focusdr", v);
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end
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},
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focusdrGrowSelect = {
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type = "select", style = "dropdown", name = "focusDRGrow",
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desc = "Change which way the focus's DRs will grow", order = 20,
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values = {
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["1"] = "Up",
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["2"] = "Right",
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["3"] = "Down",
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["4"] = "Left"
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},
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get = function() return Vect:getGrowOrder("focusdr") end,
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set = function(_, v)
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Vect:setDRGrowOrder("focusdr", v);
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end
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},
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focusdrSortSelect = {
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type = "select", style = "dropdown", name = "focusDRSortOrder",
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desc = "Change the focus's DR's sort order", order = 21,
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values = {
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["1"] = "Ascending (CD left)",
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["2"] = "Descending (CD left)",
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["3"] = "Ascending (CD total)",
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["4"] = "Descending (CD total)",
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["5"] = "Recent first",
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["6"] = "Recent Last",
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["7"] = "No order"
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},
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get = function() return Vect:getSortOrder("focusdr") end,
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set = function(_, v)
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Vect:setSortOrder("focusdr", v);
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end
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},
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focusdrnumsizerange = {
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type = "range", name = "Number's size", desc = "Focus's DR's Number's size. Set it to 0 to disable it!",
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order = 22, min = 1, max = 30, step = 1,
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get = function() return Vect:getDRNumSize("focusdr") end,
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set = function(_, v)
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Vect:setDRNumSize("focusdr", v);
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end
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},
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focusdrnumposselect = {
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type = "select", style = "dropdown", name = "focusDRNumPos",
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desc = "Change the focus's DR's number's position.", order = 23,
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values = {
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["1"] = "Up",
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["2"] = "Right",
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["3"] = "Down",
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["4"] = "Left",
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["5"] = "Middle"
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},
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get = function() return Vect:getDRNumPosition("focusdr") end,
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set = function(_, v)
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Vect:setDRNumPosition("focusdr", v);
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end
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},
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selfdrHeader = {
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type = "header", name = "Self's settings", order = 24
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},
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selfdrtoggle = {
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type = "toggle", name = "Enabled", desc = "Enable/Disable showing the your DRs.", order = 25,
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get = function() return Vect:isPartEnabled("selfdr") end,
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set = function(_, v)
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Vect:SetDRPartEnabledOrDisabled("selfdr", v);
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end
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},
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selfdrrange = {
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type = "range", name = "Self's DRs size", order = 26, min = 10, max = 150, step = 1,
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get = function() return Vect:getFrameSize("selfdr") end,
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set = function(_, v)
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Vect:setFrameSize("selfdr", v);
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end
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},
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selfdrGrowSelect = {
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type = "select", style = "dropdown", name = "selfDRGrow",
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desc = "Change which way the your DRs will grow", order = 27,
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values = {
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["1"] = "Up",
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["2"] = "Right",
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["3"] = "Down",
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["4"] = "Left"
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},
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get = function() return Vect:getGrowOrder("selfdr") end,
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set = function(_, v)
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Vect:setDRGrowOrder("selfdr", v);
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end
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},
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selfdrSortSelect = {
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type = "select", style = "dropdown", name = "selfDRSortOrder",
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desc = "Change the your DR's sort order", order = 28,
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values = {
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["1"] = "Ascending (CD left)",
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["2"] = "Descending (CD left)",
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["3"] = "Ascending (CD total)",
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["4"] = "Descending (CD total)",
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["5"] = "Recent first",
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["6"] = "Recent Last",
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["7"] = "No order"
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},
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get = function() return Vect:getSortOrder("selfdr") end,
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set = function(_, v)
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Vect:setSortOrder("selfdr", v);
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end
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},
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selfdrnumsizerange = {
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type = "range", name = "Number's size", desc = "Your DR's Number's size. Set it to 0 to disable it!",
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order = 29, min = 1, max = 30, step = 1,
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get = function() return Vect:getDRNumSize("selfdr") end,
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set = function(_, v)
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Vect:setDRNumSize("selfdr", v);
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end
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},
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selfdrnumposselect = {
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type = "select", style = "dropdown", name = "selfDRNumPos",
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desc = "Change your DR's number's position.", order = 30,
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values = {
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["1"] = "Up",
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["2"] = "Right",
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["3"] = "Down",
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["4"] = "Left",
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["5"] = "Middle"
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},
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get = function() return Vect:getDRNumPosition("selfdr") end,
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set = function(_, v)
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Vect:setDRNumPosition("selfdr", v);
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end
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},
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}
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return args;
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end
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--order 40-50
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function Vect:getGlobalOptions()
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local args = {
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globalHeader = {
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type = "header", name = "Global CD settings", order = 10
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},
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specdetectiontoggle = {
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type = "toggle", name = "Spec Detection", desc = "Enable/Disable Spec Detection", order = 11,
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get = function() return Vect:isSpecDetectionEnabled() end,
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set = function(_, v)
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Vect:setSpecDetectionEnabledorDisabled(v);
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end
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},
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petcdguessingtoggle = {
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type = "toggle", name = "Pet CD Guessing",
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desc = "Enable/Disable Pet Cd Guessing, this will show pet cds on all possible masters, since there is no reasonable way of determining who's pet it is from combatlog events and GUIDs, this will be really inaccurate if there are 2-3 lock for example.",
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order = 12,
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get = function() return Vect:getPetCDGuessing() end,
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set = function(_, v)
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Vect:setPetCDGuessing(v);
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end
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},
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globalcdtypesortHeader = {
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type = "header", name = "Global CD Type sorting", order = 13
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},
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cdtypesortordertoggle = {
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type = "toggle", name = "Enabled", desc = "Enable/Disable CD Type Sort Order, It works like this: you set silence to 1, then cc to 2 and anticc to 2, then silences will go first, then cc and anticc as secound, they are organized within groups based on how you set them in the CDs settings tab.", order = 15,
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get = function() return Vect:getCDTypeSortingEnable() end,
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set = function(_, v)
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Vect:setCDTypeSortingEnable(v);
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end
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},
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silencerange = {
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type = "range", name = "Silence's Type Order", order = 17, min = 1, max = 15, step = 1,
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get = function() return Vect:getTypeSortOrder("silence") end,
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set = function(_, v)
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Vect:setTypeSortOrder("silence", v);
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end
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},
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gapcloserrange = {
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type = "range", name = "Gapcloser's Type Order", order = 18, min = 1, max = 15, step = 1,
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get = function() return Vect:getTypeSortOrder("gapcloser") end,
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set = function(_, v)
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Vect:setTypeSortOrder("gapcloser", v);
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end
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},
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defensiverange = {
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type = "range", name = "Defensive's Type Order", order = 19, min = 1, max = 15, step = 1,
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get = function() return Vect:getTypeSortOrder("defensive") end,
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set = function(_, v)
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Vect:setTypeSortOrder("defensive", v);
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end
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},
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potionrange = {
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type = "range", name = "Potion's Type Order", order = 20, min = 1, max = 15, step = 1,
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get = function() return Vect:getTypeSortOrder("potion") end,
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set = function(_, v)
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Vect:setTypeSortOrder("potion", v);
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end
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},
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nukerange = {
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type = "range", name = "Nuke's Type Order", order = 21, min = 1, max = 15, step = 1,
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get = function() return Vect:getTypeSortOrder("nuke") end,
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set = function(_, v)
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Vect:setTypeSortOrder("nuke", v);
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end
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},
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anticcrange = {
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type = "range", name = "Anticc's Type Order", order = 22, min = 1, max = 15, step = 1,
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get = function() return Vect:getTypeSortOrder("anticc") end,
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set = function(_, v)
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Vect:setTypeSortOrder("anticc", v);
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end
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},
|
|
ccrange = {
|
|
type = "range", name = "Cc's Type Order", order = 23, min = 1, max = 15, step = 1,
|
|
get = function() return Vect:getTypeSortOrder("cc") end,
|
|
set = function(_, v)
|
|
Vect:setTypeSortOrder("cc", v);
|
|
end
|
|
},
|
|
stunrange = {
|
|
type = "range", name = "Stun's Type Order", order = 24, min = 1, max = 15, step = 1,
|
|
get = function() return Vect:getTypeSortOrder("stun") end,
|
|
set = function(_, v)
|
|
Vect:setTypeSortOrder("stun", v);
|
|
end
|
|
},
|
|
disarmrange = {
|
|
type = "range", name = "Disarm's Type Order", order = 25, min = 1, max = 15, step = 1,
|
|
get = function() return Vect:getTypeSortOrder("disarm") end,
|
|
set = function(_, v)
|
|
Vect:setTypeSortOrder("disarm", v);
|
|
end
|
|
},
|
|
cdresetrange = {
|
|
type = "range", name = "Cdreset's Type Order", order = 26, min = 1, max = 15, step = 1,
|
|
get = function() return Vect:getTypeSortOrder("cdreset") end,
|
|
set = function(_, v)
|
|
Vect:setTypeSortOrder("cdreset", v);
|
|
end
|
|
},
|
|
shieldrange = {
|
|
type = "range", name = "shield's Type Order", order = 27, min = 1, max = 15, step = 1,
|
|
get = function() return Vect:getTypeSortOrder("shield") end,
|
|
set = function(_, v)
|
|
Vect:setTypeSortOrder("shield", v);
|
|
end
|
|
},
|
|
uncategorizedrange = {
|
|
type = "range", name = "Uncategorized's Type Order", order = 28, min = 1, max = 15, step = 1,
|
|
get = function() return Vect:getTypeSortOrder("uncategorized") end,
|
|
set = function(_, v)
|
|
Vect:setTypeSortOrder("uncategorized", v);
|
|
end
|
|
},
|
|
|
|
--50+
|
|
globalcolorHeader = {
|
|
type = "header", name = "CD Color settings", order = 51
|
|
},
|
|
silencecolorsel = {
|
|
type = "color", name = "Silence's color", hasAlpha = true, order = 52,
|
|
get = function() return Vect:getColor("silence") end,
|
|
set = function(_, r, g, b, a)
|
|
Vect:setColor("silence", r, g, b, a);
|
|
end
|
|
},
|
|
gapclosercolorsel = {
|
|
type = "color", name = "Gapcloser's color", hasAlpha = true, order = 53,
|
|
get = function() return Vect:getColor("gapcloser") end,
|
|
set = function(_, r, g, b, a)
|
|
Vect:setColor("gapcloser", r, g, b, a);
|
|
end
|
|
},
|
|
defensivecolorsel = {
|
|
type = "color", name = "Defensive's color", hasAlpha = true, order = 54,
|
|
get = function() return Vect:getColor("defensive") end,
|
|
set = function(_, r, g, b, a)
|
|
Vect:setColor("defensive", r, g, b, a);
|
|
end
|
|
},
|
|
potioncolorsel = {
|
|
type = "color", name = "Potion's color", hasAlpha = true, order = 55,
|
|
get = function() return Vect:getColor("potion") end,
|
|
set = function(_, r, g, b, a)
|
|
Vect:setColor("potion", r, g, b, a);
|
|
end
|
|
},
|
|
nukecolorsel = {
|
|
type = "color", name = "Nuke's color", hasAlpha = true, order = 56,
|
|
get = function() return Vect:getColor("nuke") end,
|
|
set = function(_, r, g, b, a)
|
|
Vect:setColor("nuke", r, g, b, a);
|
|
end
|
|
},
|
|
anticccolorsel = {
|
|
type = "color", name = "Anticc's color", hasAlpha = true, order = 57,
|
|
get = function() return Vect:getColor("anticc") end,
|
|
set = function(_, r, g, b, a)
|
|
Vect:setColor("anticc", r, g, b, a);
|
|
end
|
|
},
|
|
cccolorsel = {
|
|
type = "color", name = "Cc's color", hasAlpha = true, order = 58,
|
|
get = function() return Vect:getColor("cc") end,
|
|
set = function(_, r, g, b, a)
|
|
Vect:setColor("cc", r, g, b, a);
|
|
end
|
|
},
|
|
stuncolorsel = {
|
|
type = "color", name = "Stun's color", hasAlpha = true, order = 59,
|
|
get = function() return Vect:getColor("stun") end,
|
|
set = function(_, r, g, b, a)
|
|
Vect:setColor("stun", r, g, b, a);
|
|
end
|
|
},
|
|
disarmcolorsel = {
|
|
type = "color", name = "Disarm's color", hasAlpha = true, order = 60,
|
|
get = function() return Vect:getColor("disarm") end,
|
|
set = function(_, r, g, b, a)
|
|
Vect:setColor("disarm", r, g, b, a);
|
|
end
|
|
},
|
|
cdresetcolorsel = {
|
|
type = "color", name = "Cdreset's color", hasAlpha = true, order = 61,
|
|
get = function() return Vect:getColor("cdreset") end,
|
|
set = function(_, r, g, b, a)
|
|
Vect:setColor("cdreset", r, g, b, a);
|
|
end
|
|
},
|
|
shieldcolorsel = {
|
|
type = "color", name = "Shield's color", hasAlpha = true, order = 62,
|
|
get = function() return Vect:getColor("shield") end,
|
|
set = function(_, r, g, b, a)
|
|
Vect:setColor("shield", r, g, b, a);
|
|
end
|
|
},
|
|
uncategorizedcolorsel = {
|
|
type = "color", name = "Uncategorized's color", hasAlpha = true, order = 63,
|
|
get = function() return Vect:getColor("uncategorized") end,
|
|
set = function(_, r, g, b, a)
|
|
Vect:setColor("uncategorized", r, g, b, a);
|
|
end
|
|
},
|
|
}
|
|
return args;
|
|
end
|
|
|
|
--order 50+
|
|
function Vect:getDebugOptions()
|
|
local args = {
|
|
spellcast = {
|
|
type = "toggle", name = "SpellCast", desc = "Enable/Disable writing out SPELL_CAST_SUCCESS events.", order = 50,
|
|
get = function() return Vect:getSpellCastDebug() end,
|
|
set = function(_, v)
|
|
Vect:setSpellCastDebug(v);
|
|
end
|
|
},
|
|
spellAura = {
|
|
type = "toggle", name = "SpellAura", desc = "Enable/Disablewriting out SPLL_AURA_* events", order = 51,
|
|
get = function() return Vect:getSpellAuraDebug() end,
|
|
set = function(_, v)
|
|
Vect:setSpellAuraDebug(v);
|
|
end
|
|
},
|
|
allLog = {
|
|
type = "toggle", name = "Uber debug", desc = "Enable/Disable writing out all combatlog events", order = 52,
|
|
get = function() return Vect:getAllCDebug() end,
|
|
set = function(_, v)
|
|
Vect:setAllCDebug(v);
|
|
end
|
|
},
|
|
selfcd = {
|
|
type = "toggle", name = "Self CDs", desc = "Enable/Disable registering self CDs", order = 53,
|
|
get = function() return Vect:getSelfCDRegister() end,
|
|
set = function(_, v)
|
|
Vect:setSelfCDRegister(v);
|
|
end
|
|
},
|
|
debugselect = {
|
|
type = "select", style = "dropdown", name = "debuglevel",
|
|
desc = "Change the debuglevel", order = 54,
|
|
values = {
|
|
["0"] = "No Messages",
|
|
},
|
|
get = function() return Vect:getDebugLevel() end,
|
|
set = function(_, v)
|
|
Vect:setDebugLevel(v);
|
|
end
|
|
},
|
|
}
|
|
return args;
|
|
end
|
|
|
|
function Vect:GetTypeSortDropdown(num)
|
|
local arr = {
|
|
type = "select", style = "dropdown", name = "selfDRSortOrder",
|
|
desc = "Change the your DR's sort order", order = 28,
|
|
values = {
|
|
["1"] = "Ascending (CD left)",
|
|
["2"] = "Descending (CD left)",
|
|
["3"] = "Ascending (CD total)",
|
|
["4"] = "Descending (CD total)",
|
|
["5"] = "Recent first",
|
|
["6"] = "Recent Last",
|
|
["7"] = "No order"
|
|
},
|
|
get = function() return Vect:getSortOrder("selfdr") end,
|
|
set = function(_, v)
|
|
Vect:setSortOrder("selfdr", v);
|
|
end
|
|
}
|
|
return arr;
|
|
end
|